Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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... ... @@ -1,4 +1,37 @@ 1 1 2 -==== Design Patterns==== 3 3 3 +=== Design Patterns=== 4 4 5 +A reusable solution to a recurring problem. [Design] patterns try to 6 +capture the common invariant properties of the problem and the 7 +essential relationships needed to solve the problem. (...) They are 8 +abstract solutions that allow a designer to reuse ideas that worked in 9 +the past for commonly faced problems. 10 + 11 + 12 +=== Ontology=== 13 + 14 + 15 +A specification of a conceptualization. That is, an ontology is a 16 +description of the concepts and relationships that exist within a 17 +certain domain. 18 + 19 + 20 +==== Frame-based Ontology==== 21 + 22 +* Frames represent stereotyped situations in the form of a group of 23 +interrelated concepts with a fixed structure (Minsky, 1975). 24 +* Schemata represent situational experiences that are stored in long- 25 +term memory in the form of patterns (Tannen, 1993). 26 +* Frames can be regarded as schemata, representing structures of 27 +expectation constructed from previous experience. 28 + 29 + 30 + 31 + 32 + 33 + 34 + 35 + 36 + 37 +