Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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... ... @@ -1,0 +1,35 @@ 1 + 2 +=== Design Patterns=== 3 + 4 +A reusable solution to a recurring problem. [Design] patterns try to 5 +capture the common invariant properties of the problem and the 6 +essential relationships needed to solve the problem. (...) They are 7 +abstract solutions that allow a designer to reuse ideas that worked in 8 +the past for commonly faced problems. 9 + 10 +=== Ontology=== 11 + 12 +A specification of a conceptualization. That is, an ontology is a 13 +description of the concepts and relationships that exist within a 14 +certain domain. 15 + 16 +The Ontology provides a language for the interaction, which ensures a mutual understanding. 17 + 18 +==== Frame-based Ontology==== 19 + 20 +* Frames represent stereotyped situations in the form of a group of 21 +interrelated concepts with a fixed structure (Minsky, 1975). 22 +* Schemata represent situational experiences that are stored in long- 23 +term memory in the form of patterns (Tannen, 1993). 24 +* Frames can be regarded as schemata, representing structures of 25 +expectation constructed from previous experience. 26 + 27 + 28 + 29 + 30 + 31 + 32 + 33 + 34 + 35 +