Changes for page Inclusive Design

Last modified by Sofia Kostakonti on 2022/04/03 18:13

From version Icon 2.2 Icon
edited by Frank Broz
on 2022/03/22 08:36
Change comment: Added comment
To version Icon 3.1
edited by Sofia Kostakonti
on 2022/04/03 18:13
Change comment: There is no comment for this version

Summary

Details

Icon Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.FrankBroz
1 +XWiki.SKostakonti
Content
... ... @@ -1,30 +1,6 @@
1 -Inclusive design
2 -- design for a whole range of people
3 -- optimize the product for each user
4 -- diversity
1 +One of the most important things we need to keep in mind when designing for people is for our system to be available to all and accessible to all. We have to design for a whole range of people, optimize the product for each user's needs and also involve a diverse user group in the design and development process. Accessibility is closely related to usability and providing all users with an equivalent experience, meaning tending to different users that might need different functionalities. We can provide direct access, meaning that all users can interact with our system without assistance, or indirect access, meaning to make the system compatible with assistive technology (e.g. screen readers). When tending to disabilities, we should also remember that there is not one "disabled user", but different disabilities (perceptual, motor, cognitive) will require different functionalities. Finally, another factor that a design can be exclusive to is social and economic factors, and how it can be created to fit into the life of multiple different people.
5 5  
6 -Accessibility
7 -- related to usability and user experience
8 -- equivalent experience for all users
9 -- not same, but functionally equivalent
10 -- direct access: use the technology without assistance
11 -- indirect access: system compatible with assistive technology providing accessibility (screen readers)
12 -- universal design
13 - - not one “disabled user”, but different kinds of disabilities (perceptual, motor, cognitive)
14 -- social and economic factors
15 -- accessibility in an inclusive manner
3 +For an inclusive design, the users should be involved at the earlier stage, in order to design around their needs. This allows for mutual learning and a deep understanding of their specific needs and might also reveal different approaches to the issue at hand. Although it can be very empowering for the users, it also takes a lot of time for both parties and, depending on the product, proper communication needs specialized knowledge which is most often not established.
16 16  
17 -OUR Accessibility issues
5 +In our scenario, the robot is employed to help individuals in their own space, which, considering the price of the robot itself, can be quite difficult to distribute in the average household. However, Alzheimer's disease can progress quite quickly to a stage where more immediate human assistance is needed. Therefore, a way to reduce the cost is to either rent the robots or resell and reuse them on different patients, since there is a functionality for personalizing the interaction. Another accessibility issue would be for people who are either deaf or hard of hearing, which might very well be the case considering that Alzheimer's affects mostly older people. The construction of the robot doesn't allow for a wide range of motions in order to be used as sign language, but they can definitely be used to emphasize what it is saying at the time. Additionally, we noticed that its pronunciation can be a bit wrong or weird, depending on the words, which can make it hard to understand. Finally, for people that are hard of hearing, the volume might not be sufficient to hear the robot, but that can be adjusted up to a point.
18 18  
19 -how not to
20 -- make assumptions (stereotypes, patronizing, stigmatizing)
21 -- design with “healthy users”
22 -
23 -participatory design/ co-design
24 -- involve users at the earliest stage, not just for the evaluation
25 -- mutual learning
26 -- deep understanding of the users and their needs, potential different approach to the issue
27 -- user empowerment
28 -- time-consuming for both researchers and users
29 -- proper communication needs specialized knowledge
30 -