UC01.2: Walking End
|(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB02: Make PWD feel independent and engaged during outdoor walking
|(% style="width:147px" %)**TDP**|(% style="width:752px" %)TODO: No Ideea
|(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot**
|(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
The **Robot **has enough battery charge.
Wireless connection is strong enough.
**PwD** and **Robot **are both outside and ready to walk.
Current time of day is within set limits.
Weather conditions are suitable for walking.
**Robot **can triangulate its position via wifi connection.
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|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
**PwD** and **Robot **have completed a walking session.
**PwD **remains engaged and feels accomplished.
**Caretaker **is notified of walking progress.
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|(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
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~1. The **Robot **begins walking alongside the **PwD**, matching their pace.
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2. The **Robot** uses audio cues to engage with the **PwD** upon request.
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4. The **Robot **uses its position tracking to guide the **PwD** along a predetermined route while allowing them to feel they are leading the walk.
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5. The **Robot **responds to the **PwD**'s interests during the walk (e.g. if they stop to look at something, sit down, take a break, etc.).
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|**UC Step**|**Requirements**|**Claims**|**IDP**
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|7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
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