Changes for page UC01.1: Walking Activity

Last modified by Matei Dogariu on 2025/09/26 19:37

From version 4.1
edited by Matei Dogariu
on 2025/09/26 19:36
Change comment: There is no comment for this version
To version 3.2
edited by Matei Dogariu
on 2025/09/26 19:32
Change comment: (Autosaved)

Summary

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Content
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2 2  |(% style="width:147px" %)**TDP**|(% style="width:752px" %)TODO: No Ideea
3 3  |(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot**
4 4  |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
5 -The **Robot **has enough battery charge.
5 +The Robot has enough battery charge.
6 6  
7 7  Wireless connection is strong enough.
8 8  
9 -**PwD** and **Robot **are both outside and ready to walk.
9 +Person with Dementia and Robot are both outside and ready to walk.
10 10  
11 11  Current time of day is within set limits.
12 12  
13 13  Weather conditions are suitable for walking.
14 14  
15 -**Robot **can triangulate its position via wifi connection.
15 +Robot can triangulate its position via wifi connection.
16 16  )))
17 17  |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
18 -**PwD** and **Robot **have completed a walking session.
18 +**PwD **and **Robot **are both outside walking.
19 19  
20 -**PwD **remains engaged and feels accomplished.
21 -
22 -**Caretaker **is notified of walking progress.
20 +Caretaker is notified of activity
23 23  )))
24 24  |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
25 -(((
26 -~1. The **Robot **begins walking alongside the **PwD**, matching their pace.
23 +1. The **Robot** approaches the **PwD** and uses audio cues that suggest going for a walk (e.g. playing a pre-recorded message like "Would you like to go for a walk?"). Or, the **PwD **expresses interest in going outside and the **Robot** recognises this audio cue.
24 +1. The **Robot** moves toward the **PwD**'s walking preparation area.
25 +1. The **Robot** waits while the **PwD** prepares for the walk, and provides encouragement through pre-recorded messages.
26 +1. Upon audio confirmation from **PwD** that they are ready, the **Robot** moves toward the exit door and waits.
27 +1. This whole time the **Robot**'s mechanical features express excitement and anticipation for the upcoming activity.
27 27  )))
29 +|(% style="width:147px" %) |(% style="width:752px" %)
28 28  
29 -(((
30 -2. The **Robot** uses audio cues to engage with the **PwD** upon request.
31 -)))
32 -
33 -(((
34 -4. The **Robot **uses its position tracking to guide the **PwD** along a predetermined route while allowing them to feel they are leading the walk.
35 -)))
36 -
37 -(((
38 -5. The **Robot **responds to the **PwD**'s interests during the walk (e.g. if they stop to look at something, sit down, take a break, etc.).
39 -)))
40 -)))
41 -
42 42  |**UC Step**|**Requirements**|**Claims**|**IDP**
43 43  |...|...|...|...
44 44  |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]