Changes for page UC01.1: Walking Activity
Last modified by Matei Dogariu on 2025/09/26 19:37
To version 1.1
edited by Matei Dogariu
on 2025/09/26 18:46
on 2025/09/26 18:46
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... ... @@ -1,34 +1,0 @@ 1 -|(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB02: Make PWD feel independent and engaged during outdoor walking 2 -|(% style="width:147px" %)**TDP**|(% style="width:752px" %)TODO: No Ideea 3 -|(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot** 4 -|(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( 5 -The Robot has enough battery charge. 6 - 7 -Wireless connection is strong enough. 8 - 9 -Person with Dementia and Robot are both outside and ready to walk. 10 - 11 -Current time of day is within set limits. 12 - 13 -Weather conditions are suitable for walking. 14 - 15 -Robot can triangulate its position via wifi connection. 16 -))) 17 -|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( 18 -**PwD **and **Robot **are both outside walking. 19 - 20 -Caretaker is notified of activity 21 -))) 22 -|(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( 23 -1. The **Robot** approaches the **PwD** and uses audio cues that suggest going for a walk (e.g. playing a pre-recorded message like "Would you like to go for a walk?"). Or, the **PwD **expresses interest in going outside and the **Robot** recognises this audio cue. 24 -1. The **Robot** moves toward the **PwD**'s walking preparation area. 25 -1. The **Robot** waits while the **PwD** prepares for the walk, and provides encouragement through pre-recorded messages. 26 -1. Upon audio confirmation from **PwD** that they are ready, the **Robot** moves toward the exit door and waits. 27 -1. This whole time the **Robot**'s mechanical features express excitement and anticipation for the upcoming activity. 28 -))) 29 -|(% style="width:147px" %) |(% style="width:752px" %) 30 - 31 -|**UC Step**|**Requirements**|**Claims**|**IDP** 32 -|...|...|...|... 33 -|7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]] 34 -|...|...|...|...