Wiki source code of TDP01: Displaying the Schedule
Last modified by Palina Yarmolenka on 2025/04/24 18:38
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2 | ((( | ||
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4 | |(% colspan="1" %)Problem|((( | ||
5 | The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] has to process basic decision-making within the interaction of a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] and possibly display the appropriate schedule. The schedule is upkept by the patient themselves as well as the [[Nurses/ Caregiver Personnel>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] (for scheduled health services) before any display interaction. Stopping the interaction preemptively is part of the display functionality as a strategy to give more independence to the patients. | ||
6 | ))) | ||
7 | |Solution Structure|[[image:1745511513734-160.png]] | ||
8 | |Solution Description|((( | ||
9 | All actors (humanoid robot, patient) are **co-located**. The schedule-making is not part of this Team Design Pattern. | ||
10 | |||
11 | 1. PwD initiates interaction | ||
12 | 1. Robot gives an option for further interaction, and schedule display. | ||
13 | 1. PwD makes a decision on will to engage; | ||
14 | 11. if they do not want to engage, the Robot reacts without judgement and moves from the current position in the scene, back to the original state (restart Scene A: Displaying the Schedule) | ||
15 | 1. Robot displays the appropriate schedule and walks PwD through it. | ||
16 | 1. Robot initiates [[Scene B: Adding extra activities with PwD>>doc:2\. Specification.Requirements.TDP02\.0\: Suggest Group Activities.WebHome]] | ||
17 | ))) | ||
18 | |Human RQ|((( | ||
19 | * Patient: Communicate willingness to proceed with the interaction. | ||
20 | ))) | ||
21 | |Machine RQ|((( | ||
22 | * [[RQ01.0: Personalise engagement based on willingness (stop/start)>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]] | ||
23 | * [[RQ02.0: Show the PwD's scedule>>doc:2\. Specification.Requirements.RQ02.WebHome]] | ||
24 | * [[RQ03.0: Clearly communicate the scedule verbally>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.WebHome]] | ||
25 | * [[RQ04.0: Switch between functions (scenes)>>doc:2\. Specification.Requirements.RQ04\.0\: Respond to players conversations\..WebHome]] | ||
26 | ))) | ||
27 | |Consequences|((( | ||
28 | **+** Offload of Nurse/ Caregiver Personnel repetitive interaction of reminding patients of their schedule so that (s)he can concentrate on other aspects of their jobs. | ||
29 | |||
30 | **~ -** The schedule display is limited in seeing mistakes and making corrections, possibly leading to the miscommunication of actual tasks happening. | ||
31 | ))) | ||
32 | |Grounding|((( | ||
33 | Status: Proto Pattern. | ||
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35 | Instantiations: [[UC01: Displaying the Schedule>>doc:2\. Specification.b\. Use Cases.UC01\.1\: Schedule Update.WebHome]]. | ||
36 | ))) | ||
37 | |Related Patterns|[[IDP>>doc:2\. Specification.Claims.WebHome]] | ||
38 | ))) |