Wiki source code of TDP01: Displaying the Schedule
Last modified by Palina Yarmolenka on 2025/04/24 18:38
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12.1 | 4 | |(% colspan="1" %)Problem|((( |
| 5 | The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] has to process basic decision-making within the interaction of a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] and possibly display the appropriate schedule. The schedule is upkept by the patient themselves as well as the [[Nurses/ Caregiver Personnel>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] (for scheduled health services) before any display interaction. Stopping the interaction preemptively is part of the display functionality as a strategy to give more independence to the patients. | ||
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17.1 | 7 | |Solution Structure|[[image:1745511513734-160.png]] |
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11.1 | 8 | |Solution Description|((( |
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12.1 | 9 | All actors (humanoid robot, patient) are **co-located**. The schedule-making is not part of this Team Design Pattern. |
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11.1 | 10 | |
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12.1 | 11 | 1. PwD initiates interaction |
| 12 | 1. Robot gives an option for further interaction, and schedule display. | ||
| 13 | 1. PwD makes a decision on will to engage; | ||
| 14 | 11. if they do not want to engage, the Robot reacts without judgement and moves from the current position in the scene, back to the original state (restart Scene A: Displaying the Schedule) | ||
| 15 | 1. Robot displays the appropriate schedule and walks PwD through it. | ||
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15.1 | 16 | 1. Robot initiates [[Scene B: Adding extra activities with PwD>>doc:2\. Specification.Requirements.TDP02\.0\: Suggest Group Activities.WebHome]] |
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11.1 | 17 | ))) |
| 18 | |Human RQ|((( | ||
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12.1 | 19 | * Patient: Communicate willingness to proceed with the interaction. |
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11.1 | 20 | ))) |
| 21 | |Machine RQ|((( | ||
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12.1 | 22 | * [[RQ01.0: Personalise engagement based on willingness (stop/start)>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]] |
| 23 | * [[RQ02.0: Show the PwD's scedule>>doc:2\. Specification.Requirements.RQ02.WebHome]] | ||
| 24 | * [[RQ03.0: Clearly communicate the scedule verbally>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.WebHome]] | ||
| 25 | * [[RQ04.0: Switch between functions (scenes)>>doc:2\. Specification.Requirements.RQ04\.0\: Respond to players conversations\..WebHome]] | ||
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11.1 | 26 | ))) |
| 27 | |Consequences|((( | ||
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12.1 | 28 | **+** Offload of Nurse/ Caregiver Personnel repetitive interaction of reminding patients of their schedule so that (s)he can concentrate on other aspects of their jobs. |
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11.1 | 29 | |
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12.1 | 30 | **~ -** The schedule display is limited in seeing mistakes and making corrections, possibly leading to the miscommunication of actual tasks happening. |
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11.1 | 31 | ))) |
| 32 | |Grounding|((( | ||
| 33 | Status: Proto Pattern. | ||
| 34 | |||
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12.1 | 35 | Instantiations: [[UC01: Displaying the Schedule>>doc:2\. Specification.b\. Use Cases.UC01\.1\: Schedule Update.WebHome]]. |
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11.1 | 36 | ))) |
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12.1 | 37 | |Related Patterns|[[IDP>>doc:2\. Specification.Claims.WebHome]] |
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18.1 | 38 | ))) |
