Wiki source code of TDP01: Displaying the Schedule

Version 13.1 by Ioana Raducanu on 2025/04/04 14:40

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3 Mark gave an example in the wiki: two scenes of a robot playing a game, team setting, collaboration takes place
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6 Please give feedback on this as we are unsure what TDPs to describe, or if it applies to our idea
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10 The  [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] has to process basic decision-making within the interaction of a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] and possibly display the appropriate schedule. The schedule is upkept by the patient themselves as well as the [[Nurses/ Caregiver Personnel>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] (for scheduled health services) before any display interaction. Stopping the interaction preemptively is part of the display functionality as a strategy to give more independence to the patients.
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12 |Solution Structure|
13 |Solution Description|(((
14 All actors (humanoid robot, patient) are **co-located**. The schedule-making is not part of this Team Design Pattern.
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16 1. PwD initiates interaction
17 1. Robot gives an option for further interaction, and schedule display.
18 1. PwD makes a decision on will to engage;
19 11. if they do not want to engage, the Robot reacts without judgement and moves from the current position in the scene, back to the original state (restart Scene A: Displaying the Schedule)
20 1. Robot displays the appropriate schedule and walks PwD through it.
21 1. Robot initiates scene B if pre-requisites for the scene are met (see [[Scene B: Adding extra activities with PwD>>doc:2\. Specification.Requirements.TDP02\.0\: Suggest Group Activities.WebHome]]);
22 11. if the pre-requisites are not met the scene is restarted from the beginning (restart Scene A: Displaying the Schedule).
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24 |Human RQ|(((
25 * Patient: Communicate willingness to proceed with the interaction.
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27 |Machine RQ|(((
28 * [[RQ01.0: Personalise engagement based on willingness (stop/start)>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]]
29 * [[RQ02.0: Show the PwD's scedule>>doc:2\. Specification.Requirements.RQ02.WebHome]]
30 * [[RQ03.0: Clearly communicate the scedule verbally>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.WebHome]]
31 * [[RQ04.0: Switch between functions (scenes)>>doc:2\. Specification.Requirements.RQ04\.0\: Respond to players conversations\..WebHome]]
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33 |Consequences|(((
34 **+** Offload of Nurse/ Caregiver Personnel repetitive interaction of reminding patients of their schedule so that (s)he can concentrate on other aspects of their jobs.
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36 **~ -** The schedule display is limited in seeing mistakes and making corrections, possibly leading to the miscommunication of actual tasks happening.
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38 |Grounding|(((
39 Status: Proto Pattern.
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41 Instantiations: [[UC01: Displaying the Schedule>>doc:2\. Specification.b\. Use Cases.UC01\.1\: Schedule Update.WebHome]].
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43 |Related Patterns|[[IDP>>doc:2\. Specification.Claims.WebHome]]