Changes for page TDP01: Displaying the Schedule
Last modified by Palina Yarmolenka on 2025/04/24 18:38
From version 8.1
edited by Miriam Matsson
on 2025/04/03 09:17
on 2025/04/03 09:17
Change comment:
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To version 18.1
edited by Palina Yarmolenka
on 2025/04/24 18:38
on 2025/04/24 18:38
Change comment:
There is no comment for this version
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... ... @@ -1,6 +1,38 @@ 1 1 (% class="box infomessage" %) 2 2 ((( 3 -Mark gave an example in the wiki: two scenes of a robot playing a game, team setting, collaboration takes place 3 +(% style="background-color:#ffffff; color:#222222" %) 4 +|(% colspan="1" %)Problem|((( 5 +The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] has to process basic decision-making within the interaction of a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] and possibly display the appropriate schedule. The schedule is upkept by the patient themselves as well as the [[Nurses/ Caregiver Personnel>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] (for scheduled health services) before any display interaction. Stopping the interaction preemptively is part of the display functionality as a strategy to give more independence to the patients. 4 4 ))) 7 +|Solution Structure|[[image:1745511513734-160.png]] 8 +|Solution Description|((( 9 +All actors (humanoid robot, patient) are **co-located**. The schedule-making is not part of this Team Design Pattern. 5 5 6 -Please give feedback on this as we are unsure what TDPs to describe, or if it applies to our idea 11 +1. PwD initiates interaction 12 +1. Robot gives an option for further interaction, and schedule display. 13 +1. PwD makes a decision on will to engage; 14 +11. if they do not want to engage, the Robot reacts without judgement and moves from the current position in the scene, back to the original state (restart Scene A: Displaying the Schedule) 15 +1. Robot displays the appropriate schedule and walks PwD through it. 16 +1. Robot initiates [[Scene B: Adding extra activities with PwD>>doc:2\. Specification.Requirements.TDP02\.0\: Suggest Group Activities.WebHome]] 17 +))) 18 +|Human RQ|((( 19 +* Patient: Communicate willingness to proceed with the interaction. 20 +))) 21 +|Machine RQ|((( 22 +* [[RQ01.0: Personalise engagement based on willingness (stop/start)>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]] 23 +* [[RQ02.0: Show the PwD's scedule>>doc:2\. Specification.Requirements.RQ02.WebHome]] 24 +* [[RQ03.0: Clearly communicate the scedule verbally>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.WebHome]] 25 +* [[RQ04.0: Switch between functions (scenes)>>doc:2\. Specification.Requirements.RQ04\.0\: Respond to players conversations\..WebHome]] 26 +))) 27 +|Consequences|((( 28 +**+** Offload of Nurse/ Caregiver Personnel repetitive interaction of reminding patients of their schedule so that (s)he can concentrate on other aspects of their jobs. 29 + 30 +**~ -** The schedule display is limited in seeing mistakes and making corrections, possibly leading to the miscommunication of actual tasks happening. 31 +))) 32 +|Grounding|((( 33 +Status: Proto Pattern. 34 + 35 +Instantiations: [[UC01: Displaying the Schedule>>doc:2\. Specification.b\. Use Cases.UC01\.1\: Schedule Update.WebHome]]. 36 +))) 37 +|Related Patterns|[[IDP>>doc:2\. Specification.Claims.WebHome]] 38 +)))
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