Changes for page TDP01: Displaying the Schedule
Last modified by Palina Yarmolenka on 2025/04/24 18:38
From version 14.1
edited by Ioana Raducanu
on 2025/04/04 14:41
on 2025/04/04 14:41
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To version 8.1
edited by Miriam Matsson
on 2025/04/03 09:17
on 2025/04/03 09:17
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Summary
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... ... @@ -1,1 +1,1 @@ 1 -TDP01: Displaying theSchedule1 +TDP01.0: Schedule activities - Author
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... ... @@ -1,41 +1,6 @@ 1 1 (% class="box infomessage" %) 2 2 ((( 3 - COMMENTFOR PROFESSOR: Did weunderstandtheurposeofthissection?Do weedtohavethispatternhereor would weinsertthissection in interactiondesignpattern becauseourinteractionis one-to-oneby default?3 +Mark gave an example in the wiki: two scenes of a robot playing a game, team setting, collaboration takes place 4 4 ))) 5 5 6 - 7 -|(% colspan="1" %)Problem|((( 8 -The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] has to process basic decision-making within the interaction of a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] and possibly display the appropriate schedule. The schedule is upkept by the patient themselves as well as the [[Nurses/ Caregiver Personnel>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] (for scheduled health services) before any display interaction. Stopping the interaction preemptively is part of the display functionality as a strategy to give more independence to the patients. 9 -))) 10 -|Solution Structure| 11 -|Solution Description|((( 12 -All actors (humanoid robot, patient) are **co-located**. The schedule-making is not part of this Team Design Pattern. 13 - 14 -1. PwD initiates interaction 15 -1. Robot gives an option for further interaction, and schedule display. 16 -1. PwD makes a decision on will to engage; 17 -11. if they do not want to engage, the Robot reacts without judgement and moves from the current position in the scene, back to the original state (restart Scene A: Displaying the Schedule) 18 -1. Robot displays the appropriate schedule and walks PwD through it. 19 -1. Robot initiates scene B if pre-requisites for the scene are met (see [[Scene B: Adding extra activities with PwD>>doc:2\. Specification.Requirements.TDP02\.0\: Suggest Group Activities.WebHome]]); 20 -11. if the pre-requisites are not met the scene is restarted from the beginning (restart Scene A: Displaying the Schedule). 21 -))) 22 -|Human RQ|((( 23 -* Patient: Communicate willingness to proceed with the interaction. 24 -))) 25 -|Machine RQ|((( 26 -* [[RQ01.0: Personalise engagement based on willingness (stop/start)>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]] 27 -* [[RQ02.0: Show the PwD's scedule>>doc:2\. Specification.Requirements.RQ02.WebHome]] 28 -* [[RQ03.0: Clearly communicate the scedule verbally>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.WebHome]] 29 -* [[RQ04.0: Switch between functions (scenes)>>doc:2\. Specification.Requirements.RQ04\.0\: Respond to players conversations\..WebHome]] 30 -))) 31 -|Consequences|((( 32 -**+** Offload of Nurse/ Caregiver Personnel repetitive interaction of reminding patients of their schedule so that (s)he can concentrate on other aspects of their jobs. 33 - 34 -**~ -** The schedule display is limited in seeing mistakes and making corrections, possibly leading to the miscommunication of actual tasks happening. 35 -))) 36 -|Grounding|((( 37 -Status: Proto Pattern. 38 - 39 -Instantiations: [[UC01: Displaying the Schedule>>doc:2\. Specification.b\. Use Cases.UC01\.1\: Schedule Update.WebHome]]. 40 -))) 41 -|Related Patterns|[[IDP>>doc:2\. Specification.Claims.WebHome]] 6 +Please give feedback on this as we are unsure what TDPs to describe, or if it applies to our idea