Last modified by Palina Yarmolenka on 2025/04/24 18:38

From version 10.1
edited by Ioana Raducanu
on 2025/04/04 13:51
Change comment: There is no comment for this version
To version 18.1
edited by Palina Yarmolenka
on 2025/04/24 18:38
Change comment: There is no comment for this version

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1 1  (% class="box infomessage" %)
2 2  (((
3 -Mark gave an example in the wiki: two scenes of a robot playing a game, team setting, collaboration takes place
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4 +|(% colspan="1" %)Problem|(((
5 +The  [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] has to process basic decision-making within the interaction of a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] and possibly display the appropriate schedule. The schedule is upkept by the patient themselves as well as the [[Nurses/ Caregiver Personnel>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] (for scheduled health services) before any display interaction. Stopping the interaction preemptively is part of the display functionality as a strategy to give more independence to the patients.
4 4  )))
7 +|Solution Structure|[[image:1745511513734-160.png]]
8 +|Solution Description|(((
9 +All actors (humanoid robot, patient) are **co-located**. The schedule-making is not part of this Team Design Pattern.
5 5  
6 -Please give feedback on this as we are unsure what TDPs to describe, or if it applies to our idea
11 +1. PwD initiates interaction
12 +1. Robot gives an option for further interaction, and schedule display.
13 +1. PwD makes a decision on will to engage;
14 +11. if they do not want to engage, the Robot reacts without judgement and moves from the current position in the scene, back to the original state (restart Scene A: Displaying the Schedule)
15 +1. Robot displays the appropriate schedule and walks PwD through it.
16 +1. Robot initiates [[Scene B: Adding extra activities with PwD>>doc:2\. Specification.Requirements.TDP02\.0\: Suggest Group Activities.WebHome]]
17 +)))
18 +|Human RQ|(((
19 +* Patient: Communicate willingness to proceed with the interaction.
20 +)))
21 +|Machine RQ|(((
22 +* [[RQ01.0: Personalise engagement based on willingness (stop/start)>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]]
23 +* [[RQ02.0: Show the PwD's scedule>>doc:2\. Specification.Requirements.RQ02.WebHome]]
24 +* [[RQ03.0: Clearly communicate the scedule verbally>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.WebHome]]
25 +* [[RQ04.0: Switch between functions (scenes)>>doc:2\. Specification.Requirements.RQ04\.0\: Respond to players conversations\..WebHome]]
26 +)))
27 +|Consequences|(((
28 +**+** Offload of Nurse/ Caregiver Personnel repetitive interaction of reminding patients of their schedule so that (s)he can concentrate on other aspects of their jobs.
29 +
30 +**~ -** The schedule display is limited in seeing mistakes and making corrections, possibly leading to the miscommunication of actual tasks happening.
31 +)))
32 +|Grounding|(((
33 +Status: Proto Pattern.
34 +
35 +Instantiations: [[UC01: Displaying the Schedule>>doc:2\. Specification.b\. Use Cases.UC01\.1\: Schedule Update.WebHome]].
36 +)))
37 +|Related Patterns|[[IDP>>doc:2\. Specification.Claims.WebHome]]
38 +)))
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