Wiki source code of d. Interaction Design Pattern

Version 4.1 by Palina Yarmolenka on 2025/04/04 14:38

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1 Interaction Design Patterns focuses on how the PwD interacts with the Social Robot to achieve a specific goal effectively and comfortably. Its a representation of actual human control of the functions & the technologies’ presentation of the information (i.e. the ‘‘look-hear-smell-and-feel’’).
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5 **Patterns**
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8 |(% colspan="2" style="width:109px" %)1. Prompted Decision-Making Pattern
9 |(% style="width:109px" %)**Purpose:**|(% style="width:836px" %)(((
10 To improve PwD's independency.
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12 |(% style="width:109px" %)**Problem:**|(% style="width:836px" %)PwDs may struggle to make decisions independently when overloaded with information or confused about options
13 |(% style="width:109px" %)**Solution:**|(% style="width:836px" %)Present limited, simple scheduling and event choices with verbal prompts and visual support. Only a few options are offered at a time (e.g., "Would you like to see a movie?"). Support the decision by giving the user an easy way to say "yes" or "no". Let the robot know later if PwD changes their mind.
14 |(% style="width:109px" %)**Context:**|(% style="width:836px" %)Used during event reminders, daily activity selection or whenever a PwD approaches the social robot.
15 |(% style="width:109px" %)**Rationale:**|(% style="width:836px" %)Reduces cognitive load, maintains autonomy, and minimizes decision stress.
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28 COMMENT FOR PROFESSOR: Did we understand the purpose of this section? Do we need to have this pattern here or would we insert the section from team design pattern because our interaction is one-to-one by default?