d. Interaction Design Pattern
Version 3.1 by Palina Yarmolenka on 2025/04/04 14:30
Interaction Design Patterns focuses on how the PwD interacts with the Social Robot to achieve a specific goal effectively and comfortably. Its a representation of actual human control of the functions & the technologies’ presentation of the information (i.e. the ‘‘look-hear-smell-and-feel’’).
Patterns
1. Prompted Decision-Making | |
Purpose: | To improve PwD's independency and reduce confusion. |
Problem: | PwDs may struggle to make decisions independently when overloaded with information or confused about options |
Solution: | Present limited, simple scheduling and event choices with verbal prompts and visual support. Only a few options are offered at a time (e.g., "Would you like to see a movie?"). Support the decision by giving the user an easy way to say "yes" or "no". Let the robot know later if PwD changes their mind. |
Context: | Used during event reminders, daily activity selection or whenever a PwD approaches the social robot. |
Rationale: | Reduces cognitive load, maintains autonomy, and minimizes decision stress. |
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