Wiki source code of d. Interaction Design Pattern
Version 3.1 by Palina Yarmolenka on 2025/04/04 14:30
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1 | Interaction Design Patterns focuses on how the PwD interacts with the Social Robot to achieve a specific goal effectively and comfortably. Its a representation of actual human control of the functions & the technologies’ presentation of the information (i.e. the ‘‘look-hear-smell-and-feel’’). | ||
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5 | **Patterns** | ||
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8 | |(% colspan="2" style="width:109px" %)1. Prompted Decision-Making | ||
9 | |(% style="width:109px" %)**Purpose:**|(% style="width:836px" %)((( | ||
10 | To improve PwD's independency and reduce confusion. | ||
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12 | |(% style="width:109px" %)**Problem:**|(% style="width:836px" %)PwDs may struggle to make decisions independently when overloaded with information or confused about options | ||
13 | |(% style="width:109px" %)**Solution:**|(% style="width:836px" %)Present limited, simple scheduling and event choices with verbal prompts and visual support. Only a few options are offered at a time (e.g., "Would you like to see a movie?"). Support the decision by giving the user an easy way to say "yes" or "no". Let the robot know later if PwD changes their mind. | ||
14 | |(% style="width:109px" %)**Context:**|(% style="width:836px" %)Used during event reminders, daily activity selection or whenever a PwD approaches the social robot. | ||
15 | |(% style="width:109px" %)**Rationale:**|(% style="width:836px" %)Reduces cognitive load, maintains autonomy, and minimizes decision stress. | ||
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27 | |(% colspan="2" style="width:109px" %)2. Name | ||
28 | |(% style="width:109px" %)**Purpose:**|(% style="width:836px" %)((( | ||
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31 | |(% style="width:109px" %)**Problem:**|(% style="width:836px" %) | ||
32 | |(% style="width:109px" %)**Solution:**|(% style="width:836px" %) | ||
33 | |(% style="width:109px" %)**Context:**|(% style="width:836px" %) | ||
34 | |(% style="width:109px" %)**Rationale:**|(% style="width:836px" %) |