Last modified by Palina Yarmolenka on 2025/04/23 14:26

From version 1.1
edited by Mark Neerincx
on 2025/02/10 16:02
Change comment: Copied from wiscetemplatesimple:2\. Specification.Claims.WebHome
To version 4.1
edited by Palina Yarmolenka
on 2025/04/04 14:38
Change comment: There is no comment for this version

Summary

Details

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1 -{{html}}
2 -<label for="status">Status:</label>
3 - <select name="status" id="status">
4 - <option value="Not Started">Not Started</option>
5 - <option value="In Progress">In Progress</option>
6 - <option value="Under Review">Under Review</option>
7 - <option value="Finalized">Finalized</option>
8 - </select>
9 -{{/html}}
1 +Interaction Design Patterns focuses on how the PwD interacts with the Social Robot to achieve a specific goal effectively and comfortably. Its a representation of actual human control of the functions & the technologies’ presentation of the information (i.e. the ‘‘look-hear-smell-and-feel’’).
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5 +**Patterns**
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7 +(% style="margin-right:auto" %)
8 +|(% colspan="2" style="width:109px" %)1. Prompted Decision-Making Pattern
9 +|(% style="width:109px" %)**Purpose:**|(% style="width:836px" %)(((
10 +To improve PwD's independency.
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12 +|(% style="width:109px" %)**Problem:**|(% style="width:836px" %)PwDs may struggle to make decisions independently when overloaded with information or confused about options
13 +|(% style="width:109px" %)**Solution:**|(% style="width:836px" %)Present limited, simple scheduling and event choices with verbal prompts and visual support. Only a few options are offered at a time (e.g., "Would you like to see a movie?"). Support the decision by giving the user an easy way to say "yes" or "no". Let the robot know later if PwD changes their mind.
14 +|(% style="width:109px" %)**Context:**|(% style="width:836px" %)Used during event reminders, daily activity selection or whenever a PwD approaches the social robot.
15 +|(% style="width:109px" %)**Rationale:**|(% style="width:836px" %)Reduces cognitive load, maintains autonomy, and minimizes decision stress.
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28 +COMMENT FOR PROFESSOR: Did we understand the purpose of this section? Do we need to have this pattern here or would we insert the section from team design pattern because our interaction is one-to-one by default?