Wiki source code of b. Use Case with Claims

Last modified by Tonny Chen on 2025/04/24 18:23

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Tonny Chen 3.1 1 (% style="background-color:#ffffff" %)
2 |(% style="width:166px" %)**Objective**|(% style="width:653px" %)(((
3 Helping PwD reinforce their long-term memory using reminiscence games.
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5 Remember their relatives voice with AI-voice learning.
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7 Increasing positive emotions through Face Recognition
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Mark Neerincx 1.1 9 |(% style="width:166px" %)**TDP**|(% style="width:653px" %)
10 |(% style="width:166px" %)**IDP**|(% style="width:653px" %)
Tonny Chen 3.1 11 |(% style="width:166px" %)**Actors**|(% style="width:653px" %)Family members, Robot and PwD.
12 |(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)(((
13 * The family members have distinctive happy memories with the PwD to share.
14 * The family members can speak and is willing to let the AI model to train their voice.
15 * The PwD can see, listen, and is not disabled in motor ability to interact with the robot.
16 * In early stage of dementia, PwD is willing to share memories.
17 * All actors are willing to share their data with the AI models.
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19 |(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)(((
20 * The PwD has reinforced its happy long-term memories.
21 * The PwD has a better memory of its family members.
22 * The Robot has learned more about the interaction with the PwD, which will be used to finetune its input and output.
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Mark Neerincx 1.1 24 |(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
Tonny Chen 14.1 25 1. The Robot needs input from the PwD relatives about their past and their voice too.
26 1. The Robot stands in its base
27 1. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc.
28 1. The Robot starts with the interaction with the PwD
29 1. The Robot starts the timer on how long the session is going.
30 1. The Robot notes the starting emotion.
31 1. Robot initiates interaction using adaptive emotional tone (e.g., happy, calm) using the voice of the relatives.
32 1. PwD responds through verbal, physical, or emotional cues.
33 1. Robot adjusts emotion in real-time to maintain engagement.
34 1. Interaction logs engagement level based on frequency/quantity of response.
35 1. When the PwD, is not interested the robot drives back to its base.
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Tonny Chen 14.1 38 |(% style="width:180px" %)**Claims (title)**|(% style="width:206px" %)**Function**|(% style="width:338px" %)**Effect(s)**|(% style="width:348px" %)**Action Sequence Step(s)**
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Tonny Chen 4.1 40 CL1: PwD will engage more with the usage of emotion adaptability
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44 The robot tracks the time of how long
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Tonny Chen 9.1 46 • Increased emotional engagement for PwD.
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48 • Improved attention and participation in interaction due to adaptable emotions.
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50 • Enhanced communication through visual, auditory, and textual feedback.
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Tonny Chen 10.1 57 CL2: The emotions will be more positive with the usage of emotion adaptability.
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59 The robot tracks the emotional state of the PwD, before starting the reminiscence therapy vs after reminiscence therapy
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Tonny Chen 9.1 61 • Clearer emotional input from user before and after interaction.
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Tonny Chen 9.1 63 • System adapts based on emotional shift, improving tailored response.
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Tonny Chen 9.1 65 • Emotional states become trackable for care improvement over time.
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Tonny Chen 15.1 67 6, 7, 8, 9, 10
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Tonny Chen 11.1 70 CL3: The emotions will be more positive with the usage of AI-voice of relatives.
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75 The robot needs to learn about the relatives voice first and then can use it as output.
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Tonny Chen 9.1 77 • More human-like, emotionally resonant interaction.
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79 • Improved clarity and engagement for auditory learners or visually impaired users.
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81 • Boosts trust and connection between PwD and robot.
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