Wiki source code of b. Use Case with Claims
Last modified by Tonny Chen on 2025/04/24 18:23
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3.1 | 1 | (% style="background-color:#ffffff" %) |
2 | |(% style="width:166px" %)**Objective**|(% style="width:653px" %)((( | ||
3 | Helping PwD reinforce their long-term memory using reminiscence games. | ||
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14.1 | 4 | |
5 | Remember their relatives voice with AI-voice learning. | ||
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7 | Increasing positive emotions through Face Recognition | ||
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3.1 | 8 | ))) |
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1.1 | 9 | |(% style="width:166px" %)**TDP**|(% style="width:653px" %) |
10 | |(% style="width:166px" %)**IDP**|(% style="width:653px" %) | ||
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3.1 | 11 | |(% style="width:166px" %)**Actors**|(% style="width:653px" %)Family members, Robot and PwD. |
12 | |(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)((( | ||
13 | * The family members have distinctive happy memories with the PwD to share. | ||
14 | * The family members can speak and is willing to let the AI model to train their voice. | ||
15 | * The PwD can see, listen, and is not disabled in motor ability to interact with the robot. | ||
16 | * In early stage of dementia, PwD is willing to share memories. | ||
17 | * All actors are willing to share their data with the AI models. | ||
18 | ))) | ||
19 | |(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)((( | ||
20 | * The PwD has reinforced its happy long-term memories. | ||
21 | * The PwD has a better memory of its family members. | ||
22 | * The Robot has learned more about the interaction with the PwD, which will be used to finetune its input and output. | ||
23 | ))) | ||
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1.1 | 24 | |(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)((( |
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14.1 | 25 | 1. The Robot needs input from the PwD relatives about their past and their voice too. |
26 | 1. The Robot stands in its base | ||
27 | 1. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc. | ||
28 | 1. The Robot starts with the interaction with the PwD | ||
29 | 1. The Robot starts the timer on how long the session is going. | ||
30 | 1. The Robot notes the starting emotion. | ||
31 | 1. Robot initiates interaction using adaptive emotional tone (e.g., happy, calm) using the voice of the relatives. | ||
32 | 1. PwD responds through verbal, physical, or emotional cues. | ||
33 | 1. Robot adjusts emotion in real-time to maintain engagement. | ||
34 | 1. Interaction logs engagement level based on frequency/quantity of response. | ||
35 | 1. When the PwD, is not interested the robot drives back to its base. | ||
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1.1 | 36 | ))) |
37 | |||
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14.1 | 38 | |(% style="width:180px" %)**Claims (title)**|(% style="width:206px" %)**Function**|(% style="width:338px" %)**Effect(s)**|(% style="width:348px" %)**Action Sequence Step(s)** |
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9.1 | 39 | |(% style="width:180px" %)((( |
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4.1 | 40 | CL1: PwD will engage more with the usage of emotion adaptability |
41 | |||
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14.1 | 42 | |
43 | )))|(% style="width:206px" %)((( | ||
44 | The robot tracks the time of how long | ||
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9.1 | 46 | • Increased emotional engagement for PwD. |
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48 | • Improved attention and participation in interaction due to adaptable emotions. | ||
49 | |||
50 | • Enhanced communication through visual, auditory, and textual feedback. | ||
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53 | )))|(% style="width:348px" %)((( | ||
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15.1 | 54 | 5 |
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9.1 | 55 | ))) |
56 | |(% style="width:180px" %)((( | ||
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10.1 | 57 | CL2: The emotions will be more positive with the usage of emotion adaptability. |
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14.1 | 58 | )))|(% style="width:206px" %)((( |
59 | The robot tracks the emotional state of the PwD, before starting the reminiscence therapy vs after reminiscence therapy | ||
60 | )))|(% style="width:338px" %)((( | ||
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9.1 | 61 | • Clearer emotional input from user before and after interaction. |
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4.1 | 62 | |
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9.1 | 63 | • System adapts based on emotional shift, improving tailored response. |
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8.1 | 64 | |
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9.1 | 65 | • Emotional states become trackable for care improvement over time. |
66 | )))|(% style="width:348px" %)((( | ||
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15.1 | 67 | 6, 7, 8, 9, 10 |
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9.1 | 68 | ))) |
69 | |(% style="width:180px" %)((( | ||
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11.1 | 70 | CL3: The emotions will be more positive with the usage of AI-voice of relatives. |
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9.1 | 71 | |
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4.1 | 73 | |
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14.1 | 74 | )))|(% style="width:206px" %)((( |
75 | The robot needs to learn about the relatives voice first and then can use it as output. | ||
76 | )))|(% style="width:338px" %)((( | ||
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9.1 | 77 | • More human-like, emotionally resonant interaction. |
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79 | • Improved clarity and engagement for auditory learners or visually impaired users. | ||
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81 | • Boosts trust and connection between PwD and robot. | ||
82 | )))|(% style="width:348px" %)((( | ||
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14.1 | 83 | 1 |
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8.1 | 84 | ))) |
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