b. Use Case with Claims

Version 6.1 by Tonny Chen on 2025/03/25 10:50

Objective

Helping PwD reinforce their long-term memory using reminiscence games.

TDP 
IDP 
ActorsFamily members, Robot and PwD.
Pre-Condition
  • The family members have distinctive happy memories with the PwD to share.
  • The family members can speak and is willing to let the AI model to train their voice.
  • The PwD can see, listen, and is not disabled in motor ability to interact with the robot. 
  • In early stage of dementia, PwD is willing to share memories.
  • All actors are willing to share their data with the AI models.
Post-Condition
  • The PwD has reinforced its happy long-term memories.
  • The PwD has a better memory of its family members.
  • The Robot has learned more about the interaction with the PwD, which will be used to finetune its input and output.
Action Sequence

1. The Robot stands in its base

2. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc. 

2. The Robot activates the interaction sequence in 2d Interaction Design Pattern.

3. The Robot drives away and rests in its base position.

Claims (title)FunctionEffect(s)Action Sequence Step(s)

CL1: PwD will engage more with the usage of emotion adaptability 

It can have any emotion, is purely focused on the quantity. 

The elder can read, listen and seeIt can interact with the Robot 

CL2: The emotions will be enhanced with the usage of emotion adaptability. 

Time does not matter, only the interaction before and interaction after with the AffectButton