Wiki source code of b. Use Case with Claims
Version 13.1 by Trustin Ang on 2025/04/10 19:57
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3.1 | 1 | (% style="background-color:#ffffff" %) |
2 | |(% style="width:166px" %)**Objective**|(% style="width:653px" %)((( | ||
3 | Helping PwD reinforce their long-term memory using reminiscence games. | ||
4 | ))) | ||
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1.1 | 5 | |(% style="width:166px" %)**TDP**|(% style="width:653px" %) |
6 | |(% style="width:166px" %)**IDP**|(% style="width:653px" %) | ||
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3.1 | 7 | |(% style="width:166px" %)**Actors**|(% style="width:653px" %)Family members, Robot and PwD. |
8 | |(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)((( | ||
9 | * The family members have distinctive happy memories with the PwD to share. | ||
10 | * The family members can speak and is willing to let the AI model to train their voice. | ||
11 | * The PwD can see, listen, and is not disabled in motor ability to interact with the robot. | ||
12 | * In early stage of dementia, PwD is willing to share memories. | ||
13 | * All actors are willing to share their data with the AI models. | ||
14 | ))) | ||
15 | |(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)((( | ||
16 | * The PwD has reinforced its happy long-term memories. | ||
17 | * The PwD has a better memory of its family members. | ||
18 | * The Robot has learned more about the interaction with the PwD, which will be used to finetune its input and output. | ||
19 | ))) | ||
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1.1 | 20 | |(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)((( |
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6.1 | 21 | ~1. The Robot stands in its base |
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1.1 | 22 | |
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4.1 | 23 | 2. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc. |
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12.1 | 25 | 3. The Robot activates the interaction sequence in 2d Interaction Design Pattern. |
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3.1 | 26 | |
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12.1 | 27 | 4. The Robot drives away and rests in its base position. |
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1.1 | 28 | ))) |
29 | |||
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9.1 | 30 | |(% style="width:180px" %)**Claims (title)**|(% style="width:289px" %)**Function**|(% style="width:247px" %)**Effect(s)**|(% style="width:348px" %)**Action Sequence Step(s)** |
31 | |(% style="width:180px" %)((( | ||
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4.1 | 32 | CL1: PwD will engage more with the usage of emotion adaptability |
33 | |||
34 | //It can have any emotion, is purely focused on the quantity. // | ||
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9.1 | 35 | )))|(% style="width:289px" %)((( |
36 | • Enable emotional communication for Persons with Dementia (PwD) through multimodal interaction (read, listen, see). | ||
37 | |||
38 | • Support quantity-based emotional expressions via robot interaction. | ||
39 | |||
40 | • Act as a responsive interface for emotional feedback. | ||
41 | )))|(% style="width:247px" %)((( | ||
42 | • Increased emotional engagement for PwD. | ||
43 | |||
44 | • Improved attention and participation in interaction due to adaptable emotions. | ||
45 | |||
46 | • Enhanced communication through visual, auditory, and textual feedback. | ||
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48 | |||
49 | )))|(% style="width:348px" %)((( | ||
50 | ~1. Robot detects presence of PwD. | ||
51 | |||
52 | 2. Robot initiates interaction using adaptive emotional tone (e.g., happy, calm). | ||
53 | |||
54 | 3. PwD engages through reading, listening, or observing the emotion. | ||
55 | |||
56 | 4. PwD responds through verbal, physical, or emotional cues. | ||
57 | |||
58 | 5. Robot adjusts emotion in real-time to maintain engagement. | ||
59 | |||
60 | 6. Interaction logs engagement level based on frequency/quantity of response. | ||
61 | ))) | ||
62 | |(% style="width:180px" %)((( | ||
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10.1 | 63 | CL2: The emotions will be more positive with the usage of emotion adaptability. |
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4.1 | 64 | |
65 | //Time does not matter, only the interaction before and interaction after with the AffectButton// | ||
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9.1 | 66 | )))|(% style="width:289px" %)((( |
67 | • Allow PwD or caregiver to use AffectButton to register emotional feedback. | ||
68 | |||
69 | • Use emotion adaptability to enhance pre- and post-interaction emotion quality. | ||
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8.1 | 72 | |
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9.1 | 73 | )))|(% style="width:247px" %)((( |
74 | • Clearer emotional input from user before and after interaction. | ||
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4.1 | 75 | |
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9.1 | 76 | • System adapts based on emotional shift, improving tailored response. |
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8.1 | 77 | |
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9.1 | 78 | • Emotional states become trackable for care improvement over time. |
79 | )))|(% style="width:348px" %)((( | ||
80 | ~1. User presses AffectButton to indicate pre-interaction emotion. | ||
81 | |||
82 | 2. Robot adjusts emotional tone accordingly. | ||
83 | |||
84 | 3. Interaction (e.g., conversation, storytelling) occurs. | ||
85 | |||
86 | 4. User presses AffectButton again to show post-interaction emotion. | ||
87 | |||
88 | 5. System compares pre/post feedback for adaptability scoring. | ||
89 | |||
90 | 6. Emotional response parameters updated for future sessions. | ||
91 | ))) | ||
92 | |(% style="width:180px" %)((( | ||
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11.1 | 93 | CL3: The emotions will be more positive with the usage of AI-voice of relatives. |
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9.1 | 94 | |
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4.1 | 96 | |
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9.1 | 97 | )))|(% style="width:289px" %)((( |
98 | • Use AI-generated voice to convey a wide range of emotional tones. | ||
99 | |||
100 | • Support natural, adaptive dialogue for improved user comfort. | ||
101 | )))|(% style="width:247px" %)((( | ||
102 | • More human-like, emotionally resonant interaction. | ||
103 | |||
104 | • Improved clarity and engagement for auditory learners or visually impaired users. | ||
105 | |||
106 | • Boosts trust and connection between PwD and robot. | ||
107 | )))|(% style="width:348px" %)((( | ||
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13.1 | 108 | ~1. Robot initiates speech using AI voice from family members with selected emotional tone (e.g., soothing). |
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9.1 | 109 | |
110 | 2. PwD responds verbally or non-verbally. | ||
111 | |||
112 | 3. AI voice adjusts in real time based on detected cues (e.g., tone, facial expression). | ||
113 | |||
114 | 4. Emotional tone enhances rapport and responsiveness during activity. | ||
115 | |||
116 | 5. Session ends with AI voice summarizing or giving emotional closure. | ||
117 | |||
118 | 6. Voice tone data logged for adaptation in future sessions. | ||
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8.1 | 119 | ))) |
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