Changes for page b. Use Case with Claims

Last modified by Tonny Chen on 2025/04/24 18:23

From version 14.1
edited by Tonny Chen
on 2025/04/24 18:22
Change comment: There is no comment for this version
To version 13.2
edited by Mark Neerincx
on 2025/04/21 16:24
Change comment: Added comment

Summary

Details

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1 -xwiki:XWiki.tjwchen
1 +xwiki:XWiki.MarkNeerincx
Content
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1 1  (% style="background-color:#ffffff" %)
2 2  |(% style="width:166px" %)**Objective**|(% style="width:653px" %)(((
3 3  Helping PwD reinforce their long-term memory using reminiscence games.
4 -
5 -Remember their relatives voice with AI-voice learning.
6 -
7 -Increasing positive emotions through Face Recognition
8 8  )))
9 9  |(% style="width:166px" %)**TDP**|(% style="width:653px" %)
10 10  |(% style="width:166px" %)**IDP**|(% style="width:653px" %)
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22 22  * The Robot has learned more about the interaction with the PwD, which will be used to finetune its input and output.
23 23  )))
24 24  |(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
25 -1. The Robot needs input from the PwD relatives about their past and their voice too.
26 -1. The Robot stands in its base
27 -1. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc.
28 -1. The Robot starts with the interaction with the PwD
29 -1. The Robot starts the timer on how long the session is going.
30 -1. The Robot notes the starting emotion.
31 -1. Robot initiates interaction using adaptive emotional tone (e.g., happy, calm) using the voice of the relatives.
32 -1. PwD responds through verbal, physical, or emotional cues.
33 -1. Robot adjusts emotion in real-time to maintain engagement.
34 -1. Interaction logs engagement level based on frequency/quantity of response.
35 -1. When the PwD, is not interested the robot drives back to its base.
21 +~1. The Robot stands in its base
22 +
23 +2. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc.
24 +
25 +3. The Robot activates the interaction sequence in 2d Interaction Design Pattern.
26 +
27 +4. The Robot drives away and rests in its base position.
36 36  )))
37 37  
38 -|(% style="width:180px" %)**Claims (title)**|(% style="width:206px" %)**Function**|(% style="width:338px" %)**Effect(s)**|(% style="width:348px" %)**Action Sequence Step(s)**
30 +|(% style="width:180px" %)**Claims (title)**|(% style="width:289px" %)**Function**|(% style="width:247px" %)**Effect(s)**|(% style="width:348px" %)**Action Sequence Step(s)**
39 39  |(% style="width:180px" %)(((
40 40  CL1: PwD will engage more with the usage of emotion adaptability
41 41  
42 -
43 -)))|(% style="width:206px" %)(((
44 -The robot tracks the time of how long
45 -)))|(% style="width:338px" %)(((
34 +//It can have any emotion, is purely focused on the quantity. //
35 +)))|(% style="width:289px" %)(((
36 +• Enable emotional communication for Persons with Dementia (PwD) through multimodal interaction (read, listen, see).
37 +
38 +• Support quantity-based emotional expressions via robot interaction.
39 +
40 +• Act as a responsive interface for emotional feedback.
41 +)))|(% style="width:247px" %)(((
46 46  • Increased emotional engagement for PwD.
47 47  
48 48  • Improved attention and participation in interaction due to adaptable emotions.
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51 51  
52 52  
53 53  )))|(% style="width:348px" %)(((
54 -3
50 +~1. Robot detects presence of PwD.
51 +
52 +2. Robot initiates interaction using adaptive emotional tone (e.g., happy, calm).
53 +
54 +3. PwD engages through reading, listening, or observing the emotion.
55 +
56 +4. PwD responds through verbal, physical, or emotional cues.
57 +
58 +5. Robot adjusts emotion in real-time to maintain engagement.
59 +
60 +6. Interaction logs engagement level based on frequency/quantity of response.
55 55  )))
56 56  |(% style="width:180px" %)(((
57 57  CL2: The emotions will be more positive with the usage of emotion adaptability.
58 -)))|(% style="width:206px" %)(((
59 -The robot tracks the emotional state of the PwD, before starting the reminiscence therapy vs after reminiscence therapy
60 -)))|(% style="width:338px" %)(((
64 +
65 +//Time does not matter, only the interaction before and interaction after with the AffectButton//
66 +)))|(% style="width:289px" %)(((
67 +• Allow PwD or caregiver to use AffectButton to register emotional feedback.
68 +
69 +• Use emotion adaptability to enhance pre- and post-interaction emotion quality.
70 +
71 +
72 +
73 +)))|(% style="width:247px" %)(((
61 61  • Clearer emotional input from user before and after interaction.
62 62  
63 63  • System adapts based on emotional shift, improving tailored response.
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64 64  
65 65  • Emotional states become trackable for care improvement over time.
66 66  )))|(% style="width:348px" %)(((
67 -4, 5, 6, 7, 8
80 +~1. User presses AffectButton to indicate pre-interaction emotion.
81 +
82 +2. Robot adjusts emotional tone accordingly.
83 +
84 +3. Interaction (e.g., conversation, storytelling) occurs.
85 +
86 +4. User presses AffectButton again to show post-interaction emotion.
87 +
88 +5. System compares pre/post feedback for adaptability scoring.
89 +
90 +6. Emotional response parameters updated for future sessions.
68 68  )))
69 69  |(% style="width:180px" %)(((
70 70  CL3: The emotions will be more positive with the usage of AI-voice of relatives.
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71 71  
72 72  
73 73  
74 -)))|(% style="width:206px" %)(((
75 -The robot needs to learn about the relatives voice first and then can use it as output.
76 -)))|(% style="width:338px" %)(((
97 +)))|(% style="width:289px" %)(((
98 +• Use AI-generated voice to convey a wide range of emotional tones.
99 +
100 +• Support natural, adaptive dialogue for improved user comfort.
101 +)))|(% style="width:247px" %)(((
77 77  • More human-like, emotionally resonant interaction.
78 78  
79 79  • Improved clarity and engagement for auditory learners or visually impaired users.
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80 80  
81 81  • Boosts trust and connection between PwD and robot.
82 82  )))|(% style="width:348px" %)(((
83 -1
108 +~1. Robot initiates speech using AI voice from family members with selected emotional tone (e.g., soothing).
109 +
110 +2. PwD responds verbally or non-verbally.
111 +
112 +3. AI voice adjusts in real time based on detected cues (e.g., tone, facial expression).
113 +
114 +4. Emotional tone enhances rapport and responsiveness during activity.
115 +
116 +5. Session ends with AI voice summarizing or giving emotional closure.
117 +
118 +6. Voice tone data logged for adaptation in future sessions.
84 84  )))
85 85  
86 86