Changes for page b. Use Case with Claims

Last modified by Tonny Chen on 2025/04/24 18:23

From version 14.1
edited by Tonny Chen
on 2025/04/24 18:22
Change comment: There is no comment for this version
To version 13.1
edited by Trustin Ang
on 2025/04/10 19:57
Change comment: There is no comment for this version

Summary

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Author
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1 -xwiki:XWiki.tjwchen
1 +xwiki:XWiki.tang
Content
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1 1  (% style="background-color:#ffffff" %)
2 2  |(% style="width:166px" %)**Objective**|(% style="width:653px" %)(((
3 3  Helping PwD reinforce their long-term memory using reminiscence games.
4 -
5 -Remember their relatives voice with AI-voice learning.
6 -
7 -Increasing positive emotions through Face Recognition
8 8  )))
9 9  |(% style="width:166px" %)**TDP**|(% style="width:653px" %)
10 10  |(% style="width:166px" %)**IDP**|(% style="width:653px" %)
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22 22  * The Robot has learned more about the interaction with the PwD, which will be used to finetune its input and output.
23 23  )))
24 24  |(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
25 -1. The Robot needs input from the PwD relatives about their past and their voice too.
26 -1. The Robot stands in its base
27 -1. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc.
28 -1. The Robot starts with the interaction with the PwD
29 -1. The Robot starts the timer on how long the session is going.
30 -1. The Robot notes the starting emotion.
31 -1. Robot initiates interaction using adaptive emotional tone (e.g., happy, calm) using the voice of the relatives.
32 -1. PwD responds through verbal, physical, or emotional cues.
33 -1. Robot adjusts emotion in real-time to maintain engagement.
34 -1. Interaction logs engagement level based on frequency/quantity of response.
35 -1. When the PwD, is not interested the robot drives back to its base.
21 +~1. The Robot stands in its base
22 +
23 +2. The Robot drives to the PwD during a time where the PwD has no activities and is just chilling. Watching TV etc.
24 +
25 +3. The Robot activates the interaction sequence in 2d Interaction Design Pattern.
26 +
27 +4. The Robot drives away and rests in its base position.
36 36  )))
37 37  
38 -|(% style="width:180px" %)**Claims (title)**|(% style="width:206px" %)**Function**|(% style="width:338px" %)**Effect(s)**|(% style="width:348px" %)**Action Sequence Step(s)**
30 +|(% style="width:180px" %)**Claims (title)**|(% style="width:289px" %)**Function**|(% style="width:247px" %)**Effect(s)**|(% style="width:348px" %)**Action Sequence Step(s)**
39 39  |(% style="width:180px" %)(((
40 40  CL1: PwD will engage more with the usage of emotion adaptability
41 41  
42 -
43 -)))|(% style="width:206px" %)(((
44 -The robot tracks the time of how long
45 -)))|(% style="width:338px" %)(((
34 +//It can have any emotion, is purely focused on the quantity. //
35 +)))|(% style="width:289px" %)(((
36 +• Enable emotional communication for Persons with Dementia (PwD) through multimodal interaction (read, listen, see).
37 +
38 +• Support quantity-based emotional expressions via robot interaction.
39 +
40 +• Act as a responsive interface for emotional feedback.
41 +)))|(% style="width:247px" %)(((
46 46  • Increased emotional engagement for PwD.
47 47  
48 48  • Improved attention and participation in interaction due to adaptable emotions.
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51 51  
52 52  
53 53  )))|(% style="width:348px" %)(((
54 -3
50 +~1. Robot detects presence of PwD.
51 +
52 +2. Robot initiates interaction using adaptive emotional tone (e.g., happy, calm).
53 +
54 +3. PwD engages through reading, listening, or observing the emotion.
55 +
56 +4. PwD responds through verbal, physical, or emotional cues.
57 +
58 +5. Robot adjusts emotion in real-time to maintain engagement.
59 +
60 +6. Interaction logs engagement level based on frequency/quantity of response.
55 55  )))
56 56  |(% style="width:180px" %)(((
57 57  CL2: The emotions will be more positive with the usage of emotion adaptability.
58 -)))|(% style="width:206px" %)(((
59 -The robot tracks the emotional state of the PwD, before starting the reminiscence therapy vs after reminiscence therapy
60 -)))|(% style="width:338px" %)(((
64 +
65 +//Time does not matter, only the interaction before and interaction after with the AffectButton//
66 +)))|(% style="width:289px" %)(((
67 +• Allow PwD or caregiver to use AffectButton to register emotional feedback.
68 +
69 +• Use emotion adaptability to enhance pre- and post-interaction emotion quality.
70 +
71 +
72 +
73 +)))|(% style="width:247px" %)(((
61 61  • Clearer emotional input from user before and after interaction.
62 62  
63 63  • System adapts based on emotional shift, improving tailored response.
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64 64  
65 65  • Emotional states become trackable for care improvement over time.
66 66  )))|(% style="width:348px" %)(((
67 -4, 5, 6, 7, 8
80 +~1. User presses AffectButton to indicate pre-interaction emotion.
81 +
82 +2. Robot adjusts emotional tone accordingly.
83 +
84 +3. Interaction (e.g., conversation, storytelling) occurs.
85 +
86 +4. User presses AffectButton again to show post-interaction emotion.
87 +
88 +5. System compares pre/post feedback for adaptability scoring.
89 +
90 +6. Emotional response parameters updated for future sessions.
68 68  )))
69 69  |(% style="width:180px" %)(((
70 70  CL3: The emotions will be more positive with the usage of AI-voice of relatives.
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71 71  
72 72  
73 73  
74 -)))|(% style="width:206px" %)(((
75 -The robot needs to learn about the relatives voice first and then can use it as output.
76 -)))|(% style="width:338px" %)(((
97 +)))|(% style="width:289px" %)(((
98 +• Use AI-generated voice to convey a wide range of emotional tones.
99 +
100 +• Support natural, adaptive dialogue for improved user comfort.
101 +)))|(% style="width:247px" %)(((
77 77  • More human-like, emotionally resonant interaction.
78 78  
79 79  • Improved clarity and engagement for auditory learners or visually impaired users.
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80 80  
81 81  • Boosts trust and connection between PwD and robot.
82 82  )))|(% style="width:348px" %)(((
83 -1
108 +~1. Robot initiates speech using AI voice from family members with selected emotional tone (e.g., soothing).
109 +
110 +2. PwD responds verbally or non-verbally.
111 +
112 +3. AI voice adjusts in real time based on detected cues (e.g., tone, facial expression).
113 +
114 +4. Emotional tone enhances rapport and responsiveness during activity.
115 +
116 +5. Session ends with AI voice summarizing or giving emotional closure.
117 +
118 +6. Voice tone data logged for adaptation in future sessions.
84 84  )))
85 85  
86 86  
XWiki.XWikiComments[0]
Author
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1 -xwiki:XWiki.MarkNeerincx
Comment
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1 -The idea is that the first "main table" includes the action sequence (and possible one or more alternative sequences). The table below shows the underlying claims of the use, referring to the relevant steps of the action sequence. Now, the overall structure is not clear.
Date
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1 -2025-04-21 16:24:05.368