b. Use Case with Claims
Objective | Helping PwD reinforce their long-term memory using reminiscence games. Remember their relatives voice with AI-voice learning. Increasing positive emotions through Face Recognition |
TDP | |
IDP | |
Actors | Family members, Robot and PwD. |
Pre-Condition |
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Post-Condition |
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Action Sequence |
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Claims (title) | Function | Effect(s) | Action Sequence Step(s) |
CL1: PwD will engage more with the usage of emotion adaptability
| The robot tracks the time of how long | • Increased emotional engagement for PwD. • Improved attention and participation in interaction due to adaptable emotions. • Enhanced communication through visual, auditory, and textual feedback.
| 5 |
CL2: The emotions will be more positive with the usage of emotion adaptability. | The robot tracks the emotional state of the PwD, before starting the reminiscence therapy vs after reminiscence therapy | • Clearer emotional input from user before and after interaction. • System adapts based on emotional shift, improving tailored response. • Emotional states become trackable for care improvement over time. | 6, 7, 8, 9, 10 |
CL3: The emotions will be more positive with the usage of AI-voice of relatives.
| The robot needs to learn about the relatives voice first and then can use it as output. | • More human-like, emotionally resonant interaction. • Improved clarity and engagement for auditory learners or visually impaired users. • Boosts trust and connection between PwD and robot. | 1 |