Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 9.1
edited by Rixt Hellinga
on 2024/02/29 16:25
on 2024/02/29 16:25
Change comment:
There is no comment for this version
To version 15.3
edited by Rixt Hellinga
on 2024/03/19 23:08
on 2024/03/19 23:08
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Objects (0 modified, 1 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -1,74 +1,31 @@ 1 - The issueathand, as discussedin previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use theSocio-Cognitive Engineering(SCE) method. SCE provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.1 +//What is Socio-Cognitive Engineering// 2 2 3 - Generally,technologydoes notworkin isolation(1). In the contextofour problem,therobot'senvironment,knowledge,andgoals are intertwinedwiththat ofthe human.SCE allows ustocombinethe human andtechnological aspectsorourproblem.Eachofthe involvedparties(the robot,thesubject,theguardian)canbe modeledthroughtheSCE method.Throughmethods such as userstoriesand valuestorieswe can create awell-roundeddescriptionofa stakeholderandtheirgoals. Thedifferenceinforexample environments,abilities,andgoals are easy to mapoutthrough SCE.3 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 +//Why do we need SCE// 5 5 7 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 8 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. **so this helps us understand the actors and the environment** 6 6 7 7 8 -(1) Source: Week 3.1a slide 27. 9 9 10 -**Questions to answer here:** 12 +The computer science discipline makes creating functions and use cases more familiar. It also supplies us with nice development strategies for code. And to think crcitically about what technological features are not only possible but necessary and useful. **so this helps us understand the technology** 13 +Cognitive science helps us understand how certain behaviour is interpreted and how we can use that to reach our goal. So for example it is a benefit to have technology seem trustworthy by having it mimick human behaviour **SOURCE?.** **so this helps us understand the psychology/emotions** 11 11 12 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 13 -* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 15 + --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 14 14 15 - **Shortanswer:**17 +//Computer science// 16 16 17 - We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside oftheir environmentand have to integrate that into oursolution. so weneed sce.19 +//Cognitive science// 18 18 19 - AI doesnot work in isolation. Wehave to integratetechnology into human's work and livingenvironment. Source: Week 3.1a slide 27. This Hybridintelligence is situated(sourceslide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.21 +//User centerd design// 20 20 21 - "Identifyingtheunderlying motivation foran individual withdementiatoengagein differentactivities is important for matching a personwith activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities:a synthesis. American Journal of Alzheimer's Disease & Other Dementias,31(2), 115-123)Soweneed SCEtoidentify thesemotivations and stuff.23 +[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 22 22 25 += **//References//** = 23 23 24 - **Moreexplanation:**27 +[1] Week 3.1a slide 27. 25 25 26 - //SCE//29 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 27 27 28 -* It provides a structure to work in (see the foundation, specification, evaluation image). 29 -* It considers multiple stakeholders and their values. 30 -* It uses user stories and value stories. 31 -* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 32 -* It uses ontologies and design patterns. 33 -* It uses personas and problem scenarios, and scenario-based design. 34 -* It uses use cases, functions, effects, and claims in the specification 35 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 36 -** Iterative incremental process 37 -*** Quick start 38 -*** Focused refinement of core functions and design rationale 39 -*** Coherent specification 40 -** Theory and empirical driven 41 -** Combined operational (domain), human factors and technology perspective 42 -** Stakeholder involvement in design and test activities 43 -** Producing re-usable design specifications and implementations 44 - 45 -//HYBRID INTELLIGENCE GROWS BY...// 46 - 47 -* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 48 -** Common situated objectives 49 -** Value-sensitive agreements 50 -** Shared knowledge base & experiences 51 -** Mutual uptake & learning by explanation & feedback 52 -* and is grounded by 53 -** Ontologies of the partnership 54 -** Collaboration patterns 55 -** Value models 56 - 57 -//What is Human Centred design?// 58 - 59 -* Usability 60 -** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 61 -* Effectiveness 62 -** accuracy and completeness with which users achieve specified goals 63 -* Efficiency 64 -** resources expended in relation to the accuracy and completeness with which users achieve goals 65 -* Satisfaction 66 -** freedom from discomfort and positive attitudes towards the use of the product 67 -* Context of use 68 -** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 69 -* User experience 70 -** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 71 -* Stakeholder 72 -** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 73 - 74 74
- XWiki.XWikiComments[0]
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
-
... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
-
... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866