Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 8.1
edited by Rixt Hellinga
on 2024/02/29 16:24
on 2024/02/29 16:24
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To version 6.1
edited by Rixt Hellinga
on 2024/02/29 15:41
on 2024/02/29 15:41
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... ... @@ -1,12 +1,10 @@ 1 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) me thod. SCE provides aclear structure, consistingof a foundation, specification, andevaluation. It allows us to take into account stakeholdersandtheirvalues,andcreate claims through functions, effects, and use cases. The incrementaland iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) framework. SCE provides an iterative and incremental 2 2 3 - Generally, technology does notwork in isolation (1). In the context of our problem, the robot's environment, knowledge,and goals are intertwinedwith that of the human. SCE allowsus to combinethehumanand technological aspects or our problem.Each of the involvedparties(the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded descriptionof a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE.3 +what is it -> see description 4 4 5 +why do we need it -> because robots are not in isolation 5 5 6 6 7 - 8 -(1) Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28) 9 - 10 10 **Questions to answer here:** 11 11 12 12 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? ... ... @@ -54,21 +54,23 @@ 54 54 ** Collaboration patterns 55 55 ** Value models 56 56 55 + 57 57 //What is Human Centred design?// 58 58 59 -* Usability 58 +* **Usability** 60 60 ** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 61 -* Effectiveness 60 +* **Effectiveness** 62 62 ** accuracy and completeness with which users achieve specified goals 63 -* Efficiency 62 +* **Efficiency** 64 64 ** resources expended in relation to the accuracy and completeness with which users achieve goals 65 -* Satisfaction 64 +* **Satisfaction** 66 66 ** freedom from discomfort and positive attitudes towards the use of the product 67 -* Context of use 66 +* **Context of use** 68 68 ** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 69 -* User experience 68 +* **User experience** 70 70 ** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 71 -* Stakeholder 70 +* **Stakeholder** 72 72 ** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 73 73 73 + 74 74