Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
on 2024/02/29 16:21
on 2024/02/29 16:21
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To version 5.1
edited by Rixt Hellinga
on 2024/02/29 09:18
on 2024/02/29 09:18
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... ... @@ -1,13 +11,3 @@ 1 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 2 - 3 -Generally, technology does not work in isolation (1). In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Each of the involved parties (the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE. 4 - 5 -what is it -> see description 6 - 7 -why do we need it -> because robots are not in isolation 8 - 9 -(1) Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28) 10 - 11 11 **Questions to answer here:** 12 12 13 13 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? ... ... @@ -43,6 +43,7 @@ 43 43 ** Stakeholder involvement in design and test activities 44 44 ** Producing re-usable design specifications and implementations 45 45 36 + 46 46 //HYBRID INTELLIGENCE GROWS BY...// 47 47 48 48 * Integrating technology into the situated practice via co-design by joint task performance and co-learning: ... ... @@ -55,21 +55,25 @@ 55 55 ** Collaboration patterns 56 56 ** Value models 57 57 49 + 50 + 58 58 //What is Human Centred design?// 59 59 60 -* Usability 53 +* **Usability** 61 61 ** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 62 -* Effectiveness 55 +* **Effectiveness** 63 63 ** accuracy and completeness with which users achieve specified goals 64 -* Efficiency 57 +* **Efficiency** 65 65 ** resources expended in relation to the accuracy and completeness with which users achieve goals 66 -* Satisfaction 59 +* **Satisfaction** 67 67 ** freedom from discomfort and positive attitudes towards the use of the product 68 -* Context of use 61 +* **Context of use** 69 69 ** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 70 -* User experience 63 +* **User experience** 71 71 ** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 72 -* Stakeholder 65 +* **Stakeholder** 73 73 ** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 74 74 68 + 69 + 75 75