Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 6.3
edited by Rixt Hellinga
on 2024/02/29 16:08
on 2024/02/29 16:08
Change comment:
There is no comment for this version
To version 5.1
edited by Rixt Hellinga
on 2024/02/29 09:18
on 2024/02/29 09:18
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -1,14 +12,3 @@ 1 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, through methods such as user stories and value stories. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 2 - 3 -Generally, technology does not work in isolation (1). In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. 4 - 5 - 6 -what is it -> see description 7 - 8 -why do we need it -> because robots are not in isolation 9 - 10 -(1) Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28) 11 - 12 12 **Questions to answer here:** 13 13 14 14 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? ... ... @@ -44,6 +44,7 @@ 44 44 ** Stakeholder involvement in design and test activities 45 45 ** Producing re-usable design specifications and implementations 46 46 36 + 47 47 //HYBRID INTELLIGENCE GROWS BY...// 48 48 49 49 * Integrating technology into the situated practice via co-design by joint task performance and co-learning: ... ... @@ -56,21 +56,25 @@ 56 56 ** Collaboration patterns 57 57 ** Value models 58 58 49 + 50 + 59 59 //What is Human Centred design?// 60 60 61 -* Usability 53 +* **Usability** 62 62 ** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 63 -* Effectiveness 55 +* **Effectiveness** 64 64 ** accuracy and completeness with which users achieve specified goals 65 -* Efficiency 57 +* **Efficiency** 66 66 ** resources expended in relation to the accuracy and completeness with which users achieve goals 67 -* Satisfaction 59 +* **Satisfaction** 68 68 ** freedom from discomfort and positive attitudes towards the use of the product 69 -* Context of use 61 +* **Context of use** 70 70 ** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 71 -* User experience 63 +* **User experience** 72 72 ** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 73 -* Stakeholder 65 +* **Stakeholder** 74 74 ** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 75 75 68 + 69 + 76 76