Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
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To version 4.7
edited by Rixt Hellinga
on 2024/02/29 09:01
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... ... @@ -1,34 +10,17 @@ 1 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) framework. SCE provides an iterative and incremental 2 - 3 -what is it -> see description 4 - 5 -why do we need it -> because robots are not in isolation 6 - 7 - 8 -**Questions to answer here:** 9 - 10 10 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 11 -* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 12 12 13 - **Short answer:**3 +"How can the technology be designed such that the human is able to work with the technology?" - xwiki 14 14 15 - We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce.5 +**SCE** 16 16 17 17 AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 18 18 19 -"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) So we need SCE to identify these motivations and stuff. 20 - 21 - 22 -**More explanation:** 23 - 24 -//SCE// 25 - 26 26 * It provides a structure to work in (see the foundation, specification, evaluation image). 27 27 * It considers multiple stakeholders and their values. 28 28 * It uses user stories and value stories. 29 -* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.)12 +* It is incremental and iterative. 30 30 * It uses ontologies and design patterns. 31 -* It uses personas and problem scenarios , and scenario-based design.14 +* It uses personas and problem scenarios. 32 32 * It uses use cases, functions, effects, and claims in the specification 33 33 * It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 34 34 ** Iterative incremental process ... ... @@ -40,35 +40,60 @@ 40 40 ** Stakeholder involvement in design and test activities 41 41 ** Producing re-usable design specifications and implementations 42 42 43 -//HYBRID INTELLIGENCE GROWS BY...// 26 +**HYBRID INTELLIGENCE GROWS BY...** 27 +Integrating technology into the situated practice via co-design by joint task performance and co-learning: 44 44 45 -* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 46 -** Common situated objectives 47 -** Value-sensitive agreements 48 -** Shared knowledge base & experiences 49 -** Mutual uptake & learning by explanation & feedback 50 -* and is grounded by 51 -** Ontologies of the partnership 52 -** Collaboration patterns 53 -** Value models 29 +* Common situated objectives 30 +* Value-sensitive agreements 31 +* Shared knowledge base & experiences 32 +* Mutual uptake & learning by explanation & feedback 54 54 34 +and is grounded by 55 55 56 -//What is Human Centred design?// 36 +* Ontologies of the partnership 37 +* Collaboration patterns 38 +* Value models 57 57 58 -* **Usability** 59 -** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 60 -* **Effectiveness** 61 -** accuracy and completeness with which users achieve specified goals 62 -* **Efficiency** 63 -** resources expended in relation to the accuracy and completeness with which users achieve goals 64 -* **Satisfaction** 65 -** freedom from discomfort and positive attitudes towards the use of the product 66 -* **Context of use** 67 -** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 68 -* **User experience** 69 -** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 70 -* **Stakeholder** 71 -** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 72 72 41 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 73 73 74 - 43 + 44 +"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying.". So we need SCE to identify these motivations and stuff. 45 + 46 +Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123 47 + 48 + 49 +What is Human Centred design? 50 + 51 +**Usability** 52 +extent to which a system, product or service can 53 +be used by specified users to achieve specified 54 +goals with effectiveness, efficiency and 55 +satisfaction in a specified context of use 56 +**Effectiveness** 57 +accuracy and completeness with which users 58 +achieve specified goals 59 +**Efficiency** 60 +resources expended in relation to the accuracy 61 +and completeness with which users achieve 62 +goals 63 +**Satisfaction** 64 +freedom from discomfort and positive attitudes 65 +towards the use of the product 66 +**Context of use** 67 +users, tasks, equipment (hardware, software and 68 +materials), and the physical and social 69 +environments in which a product is used 70 +**User experience** 71 +person's perceptions and responses resulting from 72 +the use and/or anticipated use of a product, system 73 +or service 74 +**Stakeholder** 75 +individual or organization having a right, share, 76 +claim or interest in a system or in its possession of 77 +characteristics that meet their needs and 78 +expectations 79 + 80 + 81 + 82 +**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.