Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
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To version 2.3
edited by Rixt Hellinga
on 2024/02/29 08:24
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... ... @@ -1,74 +10,33 @@ 1 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) framework. SCE provides an iterative and incremental 2 - 3 -what is it -> see description 4 - 5 -why do we need it -> because robots are not in isolation 6 - 7 - 8 -**Questions to answer here:** 9 - 10 10 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 11 -* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 12 12 13 -**Short answer:** 14 14 15 -W e need an agent thattakescare of some of theneedsof Pwds. Wecannotsee these people outside of theirenvironment andhavetointegrate that into our solution. so we need sce.4 +What is Human Centred design? 16 16 17 -AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 18 - 19 -"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) So we need SCE to identify these motivations and stuff. 20 - 21 - 22 -**More explanation:** 23 - 24 -//SCE// 25 - 26 -* It provides a structure to work in (see the foundation, specification, evaluation image). 27 -* It considers multiple stakeholders and their values. 28 -* It uses user stories and value stories. 29 -* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 30 -* It uses ontologies and design patterns. 31 -* It uses personas and problem scenarios, and scenario-based design. 32 -* It uses use cases, functions, effects, and claims in the specification 33 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 34 -** Iterative incremental process 35 -*** Quick start 36 -*** Focused refinement of core functions and design rationale 37 -*** Coherent specification 38 -** Theory and empirical driven 39 -** Combined operational (domain), human factors and technology perspective 40 -** Stakeholder involvement in design and test activities 41 -** Producing re-usable design specifications and implementations 42 - 43 -//HYBRID INTELLIGENCE GROWS BY...// 44 - 45 -* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 46 -** Common situated objectives 47 -** Value-sensitive agreements 48 -** Shared knowledge base & experiences 49 -** Mutual uptake & learning by explanation & feedback 50 -* and is grounded by 51 -** Ontologies of the partnership 52 -** Collaboration patterns 53 -** Value models 54 - 55 - 56 -//What is Human Centred design?// 57 - 58 -* **Usability** 59 -** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 60 -* **Effectiveness** 61 -** accuracy and completeness with which users achieve specified goals 62 -* **Efficiency** 63 -** resources expended in relation to the accuracy and completeness with which users achieve goals 64 -* **Satisfaction** 65 -** freedom from discomfort and positive attitudes towards the use of the product 66 -* **Context of use** 67 -** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 68 -* **User experience** 69 -** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 70 -* **Stakeholder** 71 -** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 72 - 73 - 74 - 6 +**Usability** 7 +extent to which a system, product or service can 8 +be used by specified users to achieve specified 9 +goals with effectiveness, efficiency and 10 +satisfaction in a specified context of use 11 +**Effectiveness** 12 +accuracy and completeness with which users 13 +achieve specified goals 14 +**Efficiency** 15 +resources expended in relation to the accuracy 16 +and completeness with which users achieve 17 +goals 18 +**Satisfaction** 19 +freedom from discomfort and positive attitudes 20 +towards the use of the product 21 +**Context of use** 22 +users, tasks, equipment (hardware, software and 23 +materials), and the physical and social 24 +environments in which a product is used 25 +**User experience** 26 +person's perceptions and responses resulting from 27 +the use and/or anticipated use of a product, system 28 +or service 29 +**Stakeholder** 30 +individual or organization having a right, share, 31 +claim or interest in a system or in its possession of 32 +characteristics that meet their needs and 33 +expectations