Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
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To version 15.2
edited by Rixt Hellinga
on 2024/03/19 22:53
on 2024/03/19 22:53
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... ... @@ -1,74 +1,23 @@ 1 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) framework .SCEprovides aniterativeand incremental1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. 2 2 3 - what is it->see description3 +It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - why do weneedit->because robots are not in isolation5 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 +According to [2] it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 7 7 8 - **Questions to answerhere:**9 +//Computer science// 9 9 10 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 11 -* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 11 +//Cognitive science// 12 12 13 - **Shortanswer:**13 +//User centerd design// 14 14 15 - We need an agent thattakescareofsomeof theneeds of Pwds.We cannot seethesepeople outside oftheir environment and havetointegratethatintoour solution. so weneed sce.15 +[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 16 16 17 - AIdoes not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination oftheagent, the human, and theirenvironment, each of which practiceself-regulation.17 += **//References//** = 18 18 19 - "Identifyingtheunderlyingmotivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementiaabout meaningful activities: a synthesis. American Journalof Alzheimer's Disease & Other Dementias, 31(2), 115-123) So we needSCE to identifythese motivations and stuff.19 +[1] Week 3.1a slide 27. 20 20 21 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 21 21 22 -**More explanation:** 23 - 24 -//SCE// 25 - 26 -* It provides a structure to work in (see the foundation, specification, evaluation image). 27 -* It considers multiple stakeholders and their values. 28 -* It uses user stories and value stories. 29 -* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 30 -* It uses ontologies and design patterns. 31 -* It uses personas and problem scenarios, and scenario-based design. 32 -* It uses use cases, functions, effects, and claims in the specification 33 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 34 -** Iterative incremental process 35 -*** Quick start 36 -*** Focused refinement of core functions and design rationale 37 -*** Coherent specification 38 -** Theory and empirical driven 39 -** Combined operational (domain), human factors and technology perspective 40 -** Stakeholder involvement in design and test activities 41 -** Producing re-usable design specifications and implementations 42 - 43 -//HYBRID INTELLIGENCE GROWS BY...// 44 - 45 -* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 46 -** Common situated objectives 47 -** Value-sensitive agreements 48 -** Shared knowledge base & experiences 49 -** Mutual uptake & learning by explanation & feedback 50 -* and is grounded by 51 -** Ontologies of the partnership 52 -** Collaboration patterns 53 -** Value models 54 - 55 - 56 -//What is Human Centred design?// 57 - 58 -* **Usability** 59 -** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 60 -* **Effectiveness** 61 -** accuracy and completeness with which users achieve specified goals 62 -* **Efficiency** 63 -** resources expended in relation to the accuracy and completeness with which users achieve goals 64 -* **Satisfaction** 65 -** freedom from discomfort and positive attitudes towards the use of the product 66 -* **Context of use** 67 -** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 68 -* **User experience** 69 -** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 70 -* **Stakeholder** 71 -** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 72 - 73 - 74 74
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866