Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
on 2024/02/29 09:08
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To version 7.1
edited by Rixt Hellinga
on 2024/02/29 16:21
on 2024/02/29 16:21
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... ... @@ -1,3 +1,13 @@ 1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 2 + 3 +Generally, technology does not work in isolation (1). In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Each of the involved parties (the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE. 4 + 5 +what is it -> see description 6 + 7 +why do we need it -> because robots are not in isolation 8 + 9 +(1) Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28) 10 + 1 1 **Questions to answer here:** 2 2 3 3 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? ... ... @@ -33,7 +33,6 @@ 33 33 ** Stakeholder involvement in design and test activities 34 34 ** Producing re-usable design specifications and implementations 35 35 36 - 37 37 //HYBRID INTELLIGENCE GROWS BY...// 38 38 39 39 * Integrating technology into the situated practice via co-design by joint task performance and co-learning: ... ... @@ -46,25 +46,21 @@ 46 46 ** Collaboration patterns 47 47 ** Value models 48 48 49 - 50 - 51 51 //What is Human Centred design?// 52 52 53 -* **Usability**60 +* Usability 54 54 ** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 55 -* **Effectiveness**62 +* Effectiveness 56 56 ** accuracy and completeness with which users achieve specified goals 57 -* **Efficiency**64 +* Efficiency 58 58 ** resources expended in relation to the accuracy and completeness with which users achieve goals 59 -* **Satisfaction**66 +* Satisfaction 60 60 ** freedom from discomfort and positive attitudes towards the use of the product 61 -* **Context of use**68 +* Context of use 62 62 ** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 63 -* **User experience**70 +* User experience 64 64 ** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 65 -* **Stakeholder**72 +* Stakeholder 66 66 ** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 67 67 68 - 69 - 70 70