Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 4.9
edited by Rixt Hellinga
on 2024/02/29 09:08
on 2024/02/29 09:08
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To version 2.3
edited by Rixt Hellinga
on 2024/02/29 08:24
on 2024/02/29 08:24
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... ... @@ -1,70 +3,33 @@ 1 -**Questions to answer here:** 2 - 3 3 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 4 -* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 5 5 6 -**Short answer:** 7 7 8 -W e need an agent thattakescare of some of theneedsof Pwds. Wecannotsee these people outside of theirenvironment andhavetointegrate that into our solution. so we need sce.4 +What is Human Centred design? 9 9 10 -AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 11 - 12 -"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) So we need SCE to identify these motivations and stuff. 13 - 14 - 15 -**More explanation:** 16 - 17 -//SCE// 18 - 19 -* It provides a structure to work in (see the foundation, specification, evaluation image). 20 -* It considers multiple stakeholders and their values. 21 -* It uses user stories and value stories. 22 -* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 23 -* It uses ontologies and design patterns. 24 -* It uses personas and problem scenarios, and scenario-based design. 25 -* It uses use cases, functions, effects, and claims in the specification 26 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 27 -** Iterative incremental process 28 -*** Quick start 29 -*** Focused refinement of core functions and design rationale 30 -*** Coherent specification 31 -** Theory and empirical driven 32 -** Combined operational (domain), human factors and technology perspective 33 -** Stakeholder involvement in design and test activities 34 -** Producing re-usable design specifications and implementations 35 - 36 - 37 -//HYBRID INTELLIGENCE GROWS BY...// 38 - 39 -* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 40 -** Common situated objectives 41 -** Value-sensitive agreements 42 -** Shared knowledge base & experiences 43 -** Mutual uptake & learning by explanation & feedback 44 -* and is grounded by 45 -** Ontologies of the partnership 46 -** Collaboration patterns 47 -** Value models 48 - 49 - 50 - 51 -//What is Human Centred design?// 52 - 53 -* **Usability** 54 -** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 55 -* **Effectiveness** 56 -** accuracy and completeness with which users achieve specified goals 57 -* **Efficiency** 58 -** resources expended in relation to the accuracy and completeness with which users achieve goals 59 -* **Satisfaction** 60 -** freedom from discomfort and positive attitudes towards the use of the product 61 -* **Context of use** 62 -** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 63 -* **User experience** 64 -** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 65 -* **Stakeholder** 66 -** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 67 - 68 - 69 - 70 - 6 +**Usability** 7 +extent to which a system, product or service can 8 +be used by specified users to achieve specified 9 +goals with effectiveness, efficiency and 10 +satisfaction in a specified context of use 11 +**Effectiveness** 12 +accuracy and completeness with which users 13 +achieve specified goals 14 +**Efficiency** 15 +resources expended in relation to the accuracy 16 +and completeness with which users achieve 17 +goals 18 +**Satisfaction** 19 +freedom from discomfort and positive attitudes 20 +towards the use of the product 21 +**Context of use** 22 +users, tasks, equipment (hardware, software and 23 +materials), and the physical and social 24 +environments in which a product is used 25 +**User experience** 26 +person's perceptions and responses resulting from 27 +the use and/or anticipated use of a product, system 28 +or service 29 +**Stakeholder** 30 +individual or organization having a right, share, 31 +claim or interest in a system or in its possession of 32 +characteristics that meet their needs and 33 +expectations