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edited by Rixt Hellinga
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1 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.
2 2  
3 -"How can the technology be designed such that the human is able to work with the technology?" - xwiki
3 +Generally, technology does not work in isolation (1). In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. According to (2) it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE.
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5 -**SCE**
6 6  
7 -AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.
6 +**Questions to answer here:**
8 8  
8 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
9 +* "How can the technology be designed such that the human is able to work with the technology?" - xwiki
10 +
11 +**More explanation:**
12 +
13 +//SCE//
14 +
9 9  * It provides a structure to work in (see the foundation, specification, evaluation image).
10 10  * It considers multiple stakeholders and their values.
11 11  * It uses user stories and value stories.
12 -* It is incremental and iterative.
18 +* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.)
13 13  * It uses ontologies and design patterns.
20 +* It uses personas and problem scenarios, and scenario-based design.
14 14  * It uses use cases, functions, effects, and claims in the specification
15 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4)
22 +* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4)
16 16  ** Iterative incremental process
17 17  *** Quick start
18 18  *** Focused refinement of core functions and design rationale
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22 22  ** Stakeholder involvement in design and test activities
23 23  ** Producing re-usable design specifications and implementations
24 24  
25 -**HYBRID INTELLIGENCE GROWS BY...**
26 -Integrating technology into the situated practice via co-design by joint task performance and co-learning:
32 +//HYBRID INTELLIGENCE GROWS BY...//
27 27  
28 -* Common situated objectives
29 -* Value-sensitive agreements
30 -* Shared knowledge base & experiences
31 -* Mutual uptake & learning by explanation & feedback
34 +* Integrating technology into the situated practice via co-design by joint task performance and co-learning:
35 +** Common situated objectives
36 +** Value-sensitive agreements
37 +** Shared knowledge base & experiences
38 +** Mutual uptake & learning by explanation & feedback
39 +* and is grounded by
40 +** Ontologies of the partnership
41 +** Collaboration patterns
42 +** Value models
32 32  
33 -and is grounded by
44 +//What is Human Centred design?//
34 34  
35 -* Ontologies of the partnership
36 -* Collaboration patterns
37 -* Value models
46 +* Usability
47 +** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use
48 +* Effectiveness
49 +** accuracy and completeness with which users achieve specified goals
50 +* Efficiency
51 +** resources expended in relation to the accuracy and completeness with which users achieve goals
52 +* Satisfaction
53 +** freedom from discomfort and positive attitudes towards the use of the product
54 +* Context of use
55 +** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used
56 +* User experience
57 +** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service
58 +* Stakeholder
59 +** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations
38 38  
39 39  
40 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce.
62 +**Sources**
41 41  
64 +(1) Week 3.1a slide 27.
42 42  
43 -"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying.". So we need SCE to identify these motivations and stuff.
66 +(2) Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123)
44 44  
45 -Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123
46 -
47 -
48 -What is Human Centred design?
49 -
50 -**Usability**
51 -extent to which a system, product or service can
52 -be used by specified users to achieve specified
53 -goals with effectiveness, efficiency and
54 -satisfaction in a specified context of use
55 -**Effectiveness**
56 -accuracy and completeness with which users
57 -achieve specified goals
58 -**Efficiency**
59 -resources expended in relation to the accuracy
60 -and completeness with which users achieve
61 -goals
62 -**Satisfaction**
63 -freedom from discomfort and positive attitudes
64 -towards the use of the product
65 -**Context of use**
66 -users, tasks, equipment (hardware, software and
67 -materials), and the physical and social
68 -environments in which a product is used
69 -**User experience**
70 -person's perceptions and responses resulting from
71 -the use and/or anticipated use of a product, system
72 -or service
73 -**Stakeholder**
74 -individual or organization having a right, share,
75 -claim or interest in a system or in its possession of
76 -characteristics that meet their needs and
77 -expectations
78 -
79 -
80 -
81 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
68 +