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edited by Rixt Hellinga
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To version 26.1
edited by Rixt Hellinga
on 2024/04/08 18:40
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1 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
1 +== Background ==
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3 -"How can the technology be designed such that the human is able to work with the technology?" - xwiki
3 +To design and develop a solution that requires a combination of human and robot interactions, we use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.
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5 -**SCE**
5 +Generally, technology does not work in isolation [1]. In the context of our problem, the NAO's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem.
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7 -AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.
7 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han et al. [2]. Each of the involved parties (the NAO, the PwD, the Guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals.
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9 -* It provides a structure to work in (see the foundation, specification, evaluation image).
10 -* It considers multiple stakeholders and their values.
11 -* It uses user stories and value stories.
12 -* It is incremental and iterative.
13 -* It uses ontologies and design patterns.
14 -* It uses use cases, functions, effects, and claims in the specification
9 +In the Computer Science field, creating functions (or requirements) as part of the design process is very common. Computer Science also knows many different code development strategies. This field requires the developers to critically think about not only what technological features are possible but also which ones are necessary and useful. It gives us a better perspective of the technological side of the problem.
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16 -**HYBRID INTELLIGENCE GROWS BY...**
17 -Integrating technology into the situated practice via co-design by joint task performance and co-learning:
11 +The fields of cognitive science and human-robot interaction help us understand how certain robot- or human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem.
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19 -* Common situated objectives
20 -* Value-sensitive agreements
21 -* Shared knowledge base & experiences
22 -* Mutual uptake & learning by explanation & feedback
13 +As is clear now, multiple sciences are necessary to integrate in order to provide a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development.
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24 -and is grounded by
15 += References =
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26 -* Ontologies of the partnership
27 -* Collaboration patterns
28 -* Value models
17 +[1] Week 3.1a slide 27.
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19 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123)
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31 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce.
21 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080.
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23 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]]
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34 -"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying.". So we need SCE to identify these motivations and stuff.
25 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853.
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36 -Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123
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38 -
39 -What is Human Centred design?
40 -
41 -**Usability**
42 -extent to which a system, product or service can
43 -be used by specified users to achieve specified
44 -goals with effectiveness, efficiency and
45 -satisfaction in a specified context of use
46 -**Effectiveness**
47 -accuracy and completeness with which users
48 -achieve specified goals
49 -**Efficiency**
50 -resources expended in relation to the accuracy
51 -and completeness with which users achieve
52 -goals
53 -**Satisfaction**
54 -freedom from discomfort and positive attitudes
55 -towards the use of the product
56 -**Context of use**
57 -users, tasks, equipment (hardware, software and
58 -materials), and the physical and social
59 -environments in which a product is used
60 -**User experience**
61 -person's perceptions and responses resulting from
62 -the use and/or anticipated use of a product, system
63 -or service
64 -**Stakeholder**
65 -individual or organization having a right, share,
66 -claim or interest in a system or in its possession of
67 -characteristics that meet their needs and
68 -expectations
69 -
70 -
71 -
72 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
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XWiki.XWikiComments[0]
Date
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1 +2024-03-18 15:53:47.866
Author
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1 +xwiki:XWiki.MarkNeerincx
Comment
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1 +Maybe you can add something on the integration of disciplines and distributed R&D activities?