Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 4.4
edited by Rixt Hellinga
on 2024/02/29 08:58
on 2024/02/29 08:58
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To version 24.1
edited by William OGrady
on 2024/04/06 11:26
on 2024/04/06 11:26
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... ... @@ -1,72 +1,28 @@ 1 - *Why do we use Socio-Cognitive Engineering? What are its aspect/perks andwhy is that applicable in our case?1 +== Background == 2 2 3 - "How can the technologybe designed suchthat thehuman isable toworkwith the technology?"-xwiki3 +To design and develop a solution that requires a combination of human and robot interactions, we use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - **SCE**5 +Generally, technology does not work in isolation [1]. In the context of our problem, the NAO's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 - AIdoes notworkin isolation.Wehavetointegratetechnologyintohuman'sworkandlivingenvironment.Source: Week3.1aslide27. ThisHybridintelligence issituated (source slide28).It'sacombinationof the agent, the human,and their environment,each ofwhichpracticeself-regulation.7 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han et al. [2]. Each of the involved parties (the NAO, the PwD, the Guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. 8 8 9 -* It provides a structure to work in (see the foundation, specification, evaluation image). 10 -* It considers multiple stakeholders and their values. 11 -* It uses user stories and value stories. 12 -* It is incremental and iterative. 13 -* It uses ontologies and design patterns. 14 -* It uses use cases, functions, effects, and claims in the specification 15 15 16 -**HYBRID INTELLIGENCE GROWS BY...** 17 -Integrating technology into the situated practice via co-design by joint task performance and co-learning: 10 +In the Computer Science field, creating functions (or requirements) as part of the design process is very common. Computer Science also knows many different code development strategies. This field requires the developers to critically think about not only what technological features are possible but also which ones are necessary and useful. It gives us a better perspective of the technological side of the problem. 18 18 19 -* Common situated objectives 20 -* Value-sensitive agreements 21 -* Shared knowledge base & experiences 22 -* Mutual uptake & learning by explanation & feedback 23 23 24 -and is grounded by 13 +The fields of cognitive science and human-robot interaction help us understand how certain robot- or human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem. 14 +As is clear now, multiple sciences are necessary for providing a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 25 25 26 -* Ontologies of the partnership 27 -* Collaboration patterns 28 -* Value models 16 += References = 29 29 18 +[1] Week 3.1a slide 27. 30 30 31 - Weneedanagentthat takescareofsomeoftheneedsofPwds. Wecannotsee thesepeopleoutside oftheirenvironmentandhave to integratethat intooursolution.soweneedsce.20 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 32 32 22 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080. 33 33 34 - "Identifying the underlying motivationforan individual with dementiatoengageindifferentactivities is importantformatchinga personwithactivitiesthatwillbesatisfying.".Sowe needSCE toidentifythese motivationsand stuff.24 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 35 35 36 - Han, A., Radel,J.,McDowd,J.M., &Sabata,D. (2016).Perspectivesofpeoplewithdementiaaboutmeaningfulactivities: a synthesis.AmericanJournalof Alzheimer'sDisease & Other Dementias, 31(2),115-12326 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 37 37 38 - 39 -What is Human Centred design? 40 - 41 -**Usability** 42 -extent to which a system, product or service can 43 -be used by specified users to achieve specified 44 -goals with effectiveness, efficiency and 45 -satisfaction in a specified context of use 46 -**Effectiveness** 47 -accuracy and completeness with which users 48 -achieve specified goals 49 -**Efficiency** 50 -resources expended in relation to the accuracy 51 -and completeness with which users achieve 52 -goals 53 -**Satisfaction** 54 -freedom from discomfort and positive attitudes 55 -towards the use of the product 56 -**Context of use** 57 -users, tasks, equipment (hardware, software and 58 -materials), and the physical and social 59 -environments in which a product is used 60 -**User experience** 61 -person's perceptions and responses resulting from 62 -the use and/or anticipated use of a product, system 63 -or service 64 -**Stakeholder** 65 -individual or organization having a right, share, 66 -claim or interest in a system or in its possession of 67 -characteristics that meet their needs and 68 -expectations 69 - 70 - 71 - 72 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 28 +
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866