Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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To version 26.1
edited by Rixt Hellinga
on 2024/04/08 18:40
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... ... @@ -1,68 +1,27 @@ 1 - *Why do we use Socio-Cognitive Engineering? What are its aspect/perks andwhy is that applicable in our case?1 +== Background == 2 2 3 - "How can the technologybe designed suchthat thehuman isable toworkwith the technology?"-xwiki3 +To design and develop a solution that requires a combination of human and robot interactions, we use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - **SCE**5 +Generally, technology does not work in isolation [1]. In the context of our problem, the NAO's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 - AIdoes notworkin isolation.Wehavetointegratetechnologyintohuman'sworkandlivingenvironment.Source: Week3.1aslide27. ThisHybridintelligence issituated (source slide28).It'sacombinationof the agent, the human,and their environment,each ofwhichpracticeself-regulation.7 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han et al. [2]. Each of the involved parties (the NAO, the PwD, the Guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. 8 8 9 -* It provides a structure to work in (see the foundation, specification, evaluation image). 10 -* It considers multiple stakeholders and their values. 11 -* It uses user stories and value stories. 12 -* It is incremental and iterative. 13 -* It uses ontologies and design patterns. 14 -* It uses use cases, functions, effects, and claims in the specification 9 +In the Computer Science field, creating functions (or requirements) as part of the design process is very common. Computer Science also knows many different code development strategies. This field requires the developers to critically think about not only what technological features are possible but also which ones are necessary and useful. It gives us a better perspective of the technological side of the problem. 15 15 16 -**HYBRID INTELLIGENCE GROWS BY...** 17 -Integrating technology into the situated practice via co-design by joint task performance and co-learning: 11 +The fields of cognitive science and human-robot interaction help us understand how certain robot- or human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem. 18 18 19 -* Common situated objectives 20 -* Value-sensitive agreements 21 -* Shared knowledge base & experiences 22 -* Mutual uptake & learning by explanation & feedback 13 +As is clear now, multiple sciences are necessary to integrate in order to provide a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 23 23 24 - andis groundedby15 += References = 25 25 26 -* Ontologies of the partnership 27 -* Collaboration patterns 28 -* Value models 17 +[1] Week 3.1a slide 27. 29 29 19 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 30 30 31 - We need an agent that takescareofsomeofthe needs of Pwds.We cannot see thesepeople outsideoftheir environmentandhave tointegratethat into oursolution.so we need sce.21 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080. 32 32 23 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 33 33 25 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 34 34 35 -What is Human Centred design? 36 - 37 -**Usability** 38 -extent to which a system, product or service can 39 -be used by specified users to achieve specified 40 -goals with effectiveness, efficiency and 41 -satisfaction in a specified context of use 42 -**Effectiveness** 43 -accuracy and completeness with which users 44 -achieve specified goals 45 -**Efficiency** 46 -resources expended in relation to the accuracy 47 -and completeness with which users achieve 48 -goals 49 -**Satisfaction** 50 -freedom from discomfort and positive attitudes 51 -towards the use of the product 52 -**Context of use** 53 -users, tasks, equipment (hardware, software and 54 -materials), and the physical and social 55 -environments in which a product is used 56 -**User experience** 57 -person's perceptions and responses resulting from 58 -the use and/or anticipated use of a product, system 59 -or service 60 -**Stakeholder** 61 -individual or organization having a right, share, 62 -claim or interest in a system or in its possession of 63 -characteristics that meet their needs and 64 -expectations 65 - 66 - 67 - 68 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 27 +
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866 - Author
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities?