Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
on 2024/02/29 08:55
on 2024/02/29 08:55
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To version 15.2
edited by Rixt Hellinga
on 2024/03/19 22:53
on 2024/03/19 22:53
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... ... @@ -1,68 +1,23 @@ 1 - *Whydo we use Socio-Cognitive Engineering?Whatare its aspect/perksandwhyis thatapplicableinourcase?1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. 2 2 3 - "Howcanthe technologybe designedsuchthat thehuman isable toworkwith the technology?"-xwiki3 +It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - **SCE**5 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 -A Idoesnotworkinisolation.Wehave tointegrate technologyintohuman'sworkandlivingenvironment.Source: Week3.1aslide27. This Hybrid intelligenceis situated(sourceslide28). It's a combination of the agent,thehuman,and their environment,each of which practiceself-regulation.7 +According to [2] it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 8 8 9 -* It provides a structure to work in (see the foundation, specification, evaluation image). 10 -* It considers multiple stakeholders and their values. 11 -* It uses user stories and value stories. 12 -* It is incremental and iterative. 13 -* It uses ontologies and design patterns. 14 -* It uses use cases, functions, effects, and claims in the specification 9 +//Computer science// 15 15 16 -**HYBRID INTELLIGENCE GROWS BY...** 17 -Integrating technology into the situated practice via co-design by joint task performance and co-learning: 11 +//Cognitive science// 18 18 19 -* Common situated objectives 20 -* Value-sensitive agreements 21 -* Shared knowledge base & experiences 22 -* Mutual uptake & learning by explanation & feedback 13 +//User centerd design// 23 23 24 -an disgroundedby15 +[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 25 25 26 -* Ontologies of the partnership 27 -* Collaboration patterns 28 -* Value models 17 += **//References//** = 29 29 19 +[1] Week 3.1a slide 27. 30 30 31 - Weneedanagentthat takescareofsomeoftheneedsofPwds. Wecannotsee thesepeopleoutside oftheirenvironmentandhave to integratethat intooursolution.soweneedsce.21 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 32 32 33 - 34 - 35 -What is Human Centred design? 36 - 37 -**Usability** 38 -extent to which a system, product or service can 39 -be used by specified users to achieve specified 40 -goals with effectiveness, efficiency and 41 -satisfaction in a specified context of use 42 -**Effectiveness** 43 -accuracy and completeness with which users 44 -achieve specified goals 45 -**Efficiency** 46 -resources expended in relation to the accuracy 47 -and completeness with which users achieve 48 -goals 49 -**Satisfaction** 50 -freedom from discomfort and positive attitudes 51 -towards the use of the product 52 -**Context of use** 53 -users, tasks, equipment (hardware, software and 54 -materials), and the physical and social 55 -environments in which a product is used 56 -**User experience** 57 -person's perceptions and responses resulting from 58 -the use and/or anticipated use of a product, system 59 -or service 60 -**Stakeholder** 61 -individual or organization having a right, share, 62 -claim or interest in a system or in its possession of 63 -characteristics that meet their needs and 64 -expectations 65 - 66 - 67 - 68 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 23 +
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866