Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
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... ... @@ -1,69 +1,22 @@ 1 - *Whydo we use Socio-Cognitive Engineering?Whatare its aspect/perks andwhyis that applicable in ourcase?1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 2 2 3 - "Howcan thetechnologybedesigned such that the humanisabletowork withthe technology?"-xwiki3 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 4 4 5 -**SCE** 5 +The field of user-centered design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. 6 +In the computer science field creating functions (or requirements) as part of the design process is very common. Computer science also knows many different code development strategies. This field requires the developers to critically think about not only what technological features are possible but also which ones are necessary and useful. It gives us a better perspective of the technological side of the problem. 7 +The fields of cognitive science and human-robot interaction help us understand how certain robot and human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem. 8 +As is clear now, multiple sciences are necessary for providing a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 6 6 7 - AIdoes not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination oftheagent, the human, and theirenvironment, each of which practiceself-regulation.10 += **//References//** = 8 8 9 -HYBRID INTELLIGENCE GROWS BY... 10 -Integrating technology into the situated practice via co-design by joint task performance and co-learning: 12 +[1] Week 3.1a slide 27. 11 11 12 -* Common situated objectives 13 -* Value-sensitive agreements 14 -* Shared knowledge base & experiences 15 -* Mutual uptake & learning by explanation & feedback 14 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 16 16 17 -a ndisgroundedby16 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080. 18 18 19 -* Ontologies of the partnership 20 -* Collaboration patterns 21 -* Value models 18 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 22 22 20 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 23 23 24 -* It provides a structure to work in (see the foundation, specification, evaluation image). 25 -* It considers multiple stakeholders and their values. 26 -* It uses user stories and value stories. 27 -* It is incremental and iterative. 28 -* It uses ontologies and design patterns. 29 -* It uses use cases, functions, effects, and claims in the specification 30 - 31 - 32 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 33 - 34 - 35 - 36 -What is Human Centred design? 37 - 38 -**Usability** 39 -extent to which a system, product or service can 40 -be used by specified users to achieve specified 41 -goals with effectiveness, efficiency and 42 -satisfaction in a specified context of use 43 -**Effectiveness** 44 -accuracy and completeness with which users 45 -achieve specified goals 46 -**Efficiency** 47 -resources expended in relation to the accuracy 48 -and completeness with which users achieve 49 -goals 50 -**Satisfaction** 51 -freedom from discomfort and positive attitudes 52 -towards the use of the product 53 -**Context of use** 54 -users, tasks, equipment (hardware, software and 55 -materials), and the physical and social 56 -environments in which a product is used 57 -**User experience** 58 -person's perceptions and responses resulting from 59 -the use and/or anticipated use of a product, system 60 -or service 61 -**Stakeholder** 62 -individual or organization having a right, share, 63 -claim or interest in a system or in its possession of 64 -characteristics that meet their needs and 65 -expectations 66 - 67 - 68 - 69 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 22 +
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866