Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
on 2024/02/29 08:55
on 2024/02/29 08:55
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To version 15.2
edited by Rixt Hellinga
on 2024/03/19 22:53
on 2024/03/19 22:53
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... ... @@ -1,69 +1,23 @@ 1 - *Whydo we use Socio-Cognitive Engineering?Whatare its aspect/perksandwhyis thatapplicableinourcase?1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. 2 2 3 - "Howcanthe technologybe designedsuchthat thehuman isable toworkwith the technology?"-xwiki3 +It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - **SCE**5 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 -A Idoesnotworkinisolation.Wehave tointegrate technologyintohuman'sworkandlivingenvironment.Source: Week3.1aslide27. This Hybrid intelligenceis situated(sourceslide28). It's a combination of the agent,thehuman,and their environment,each of which practiceself-regulation.7 +According to [2] it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 8 8 9 -HYBRID INTELLIGENCE GROWS BY... 10 -Integrating technology into the situated practice via co-design by joint task performance and co-learning: 9 +//Computer science// 11 11 12 -* Common situated objectives 13 -* Value-sensitive agreements 14 -* Shared knowledge base & experiences 15 -* Mutual uptake & learning by explanation & feedback 11 +//Cognitive science// 16 16 17 - and isgroundedby13 +//User centerd design// 18 18 19 -* Ontologies of the partnership 20 -* Collaboration patterns 21 -* Value models 15 +[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 22 22 17 += **//References//** = 23 23 24 -* It provides a structure to work in (see the foundation, specification, evaluation image). 25 -* It considers multiple stakeholders and their values. 26 -* It uses user stories and value stories. 27 -* It is incremental and iterative. 28 -* It uses ontologies and design patterns. 29 -* It uses use cases, functions, effects, and claims in the specification 19 +[1] Week 3.1a slide 27. 30 30 21 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 31 31 32 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 33 - 34 - 35 - 36 -What is Human Centred design? 37 - 38 -**Usability** 39 -extent to which a system, product or service can 40 -be used by specified users to achieve specified 41 -goals with effectiveness, efficiency and 42 -satisfaction in a specified context of use 43 -**Effectiveness** 44 -accuracy and completeness with which users 45 -achieve specified goals 46 -**Efficiency** 47 -resources expended in relation to the accuracy 48 -and completeness with which users achieve 49 -goals 50 -**Satisfaction** 51 -freedom from discomfort and positive attitudes 52 -towards the use of the product 53 -**Context of use** 54 -users, tasks, equipment (hardware, software and 55 -materials), and the physical and social 56 -environments in which a product is used 57 -**User experience** 58 -person's perceptions and responses resulting from 59 -the use and/or anticipated use of a product, system 60 -or service 61 -**Stakeholder** 62 -individual or organization having a right, share, 63 -claim or interest in a system or in its possession of 64 -characteristics that meet their needs and 65 -expectations 66 - 67 - 68 - 69 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 23 +
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866