Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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To version 15.3
edited by Rixt Hellinga
on 2024/03/19 23:08
on 2024/03/19 23:08
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... ... @@ -1,47 +1,31 @@ 1 - *Whydo we useSocio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?1 +//What is Socio-Cognitive Engineering// 2 2 3 - **SCE**3 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - AI does not work in isolation.Wehave to integrate technologyintohuman'swork and livingenvironment.Source: Week 3.1a slide 27. This Hybrid intelligence is situated(source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.5 +//Why do we need SCE// 6 6 7 -It provides a structure to work in (see the foundation, specification, evaluation image). It considers multiple stakeholders and their values. 7 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 8 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. **so this helps us understand the actors and the environment** 8 8 9 9 10 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 11 11 12 +The computer science discipline makes creating functions and use cases more familiar. It also supplies us with nice development strategies for code. And to think crcitically about what technological features are not only possible but necessary and useful. **so this helps us understand the technology** 13 +Cognitive science helps us understand how certain behaviour is interpreted and how we can use that to reach our goal. So for example it is a benefit to have technology seem trustworthy by having it mimick human behaviour **SOURCE?.** **so this helps us understand the psychology/emotions** 12 12 15 + --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 13 13 14 - What is HumanCentreddesign?17 +//Computer science// 15 15 16 -**Usability** 17 -extent to which a system, product or service can 18 -be used by specified users to achieve specified 19 -goals with effectiveness, efficiency and 20 -satisfaction in a specified context of use 21 -**Effectiveness** 22 -accuracy and completeness with which users 23 -achieve specified goals 24 -**Efficiency** 25 -resources expended in relation to the accuracy 26 -and completeness with which users achieve 27 -goals 28 -**Satisfaction** 29 -freedom from discomfort and positive attitudes 30 -towards the use of the product 31 -**Context of use** 32 -users, tasks, equipment (hardware, software and 33 -materials), and the physical and social 34 -environments in which a product is used 35 -**User experience** 36 -person's perceptions and responses resulting from 37 -the use and/or anticipated use of a product, system 38 -or service 39 -**Stakeholder** 40 -individual or organization having a right, share, 41 -claim or interest in a system or in its possession of 42 -characteristics that meet their needs and 43 -expectations 19 +//Cognitive science// 44 44 21 +//User centerd design// 45 45 23 +[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 46 46 47 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 25 += **//References//** = 26 + 27 +[1] Week 3.1a slide 27. 28 + 29 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 30 + 31 +
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866