Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
on 2024/02/29 08:37
on 2024/02/29 08:37
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To version 15.2
edited by Rixt Hellinga
on 2024/03/19 22:53
on 2024/03/19 22:53
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... ... @@ -1,51 +1,23 @@ 1 - *Whydo we use Socio-Cognitive Engineering?Whatare its aspect/perksandwhyis thatapplicableinourcase?1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. 2 2 3 - **SCE**3 +It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - AIdoes not work in isolation.Wehavetointegratetechnologyinto human'swork and livingenvironment.Source: Week3.1aslide27. ThisHybridintelligence issituated(sourceslide28).It'sa combination of theagent, the human,and their environment,eachof which practiceself-regulation.5 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 - Itconsidersmultiple stakeholdersand their values.7 +According to [2] it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 8 8 9 - We canusethefollowing asa design pattern?9 +//Computer science// 10 10 11 - Basic Human Values Schwartz, S. H. (2012). Anoverview ofthe Schwartz theory of basicvalues.Onlinereadings in Psychology and Culture, 2(1), 11.11 +//Cognitive science// 12 12 13 +//User centerd design// 13 13 14 - We need an agent thattakescareofsomeof theneeds of Pwds.We cannot seethesepeople outside oftheir environment and havetointegratethatintoour solution. so weneed sce.15 +[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 15 15 17 += **//References//** = 16 16 19 +[1] Week 3.1a slide 27. 17 17 18 - What isHumanCentreddesign?21 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 19 19 20 -**Usability** 21 -extent to which a system, product or service can 22 -be used by specified users to achieve specified 23 -goals with effectiveness, efficiency and 24 -satisfaction in a specified context of use 25 -**Effectiveness** 26 -accuracy and completeness with which users 27 -achieve specified goals 28 -**Efficiency** 29 -resources expended in relation to the accuracy 30 -and completeness with which users achieve 31 -goals 32 -**Satisfaction** 33 -freedom from discomfort and positive attitudes 34 -towards the use of the product 35 -**Context of use** 36 -users, tasks, equipment (hardware, software and 37 -materials), and the physical and social 38 -environments in which a product is used 39 -**User experience** 40 -person's perceptions and responses resulting from 41 -the use and/or anticipated use of a product, system 42 -or service 43 -**Stakeholder** 44 -individual or organization having a right, share, 45 -claim or interest in a system or in its possession of 46 -characteristics that meet their needs and 47 -expectations 48 - 49 - 50 - 51 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 23 +
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866