Last modified by Rixt Hellinga on 2024/04/08 18:40

From version 3.2
edited by Rixt Hellinga
on 2024/02/29 08:37
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To version 4.9
edited by Rixt Hellinga
on 2024/02/29 09:08
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1 +**Questions to answer here:**
2 +
1 1  * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
4 +* "How can the technology be designed such that the human is able to work with the technology?" - xwiki
2 2  
3 -**SCE**
6 +**Short answer:**
4 4  
8 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce.
9 +
5 5  AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.
6 6  
7 -It considers multiple stakeholders and their values.
12 +"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) So we need SCE to identify these motivations and stuff.
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9 -We can use the following as a design pattern?
10 10  
11 -Basic Human Values Value Sensitive Design Schwartz, S. H. (2012). An overview of the Schwartz theory of basic values. Online readings in Psychology and Culture, 2(1), 11.
15 +**More explanation:**
12 12  
17 +//SCE//
13 13  
14 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce.
19 +* It provides a structure to work in (see the foundation, specification, evaluation image).
20 +* It considers multiple stakeholders and their values.
21 +* It uses user stories and value stories.
22 +* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.)
23 +* It uses ontologies and design patterns.
24 +* It uses personas and problem scenarios, and scenario-based design.
25 +* It uses use cases, functions, effects, and claims in the specification
26 +* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4)
27 +** Iterative incremental process
28 +*** Quick start
29 +*** Focused refinement of core functions and design rationale
30 +*** Coherent specification
31 +** Theory and empirical driven
32 +** Combined operational (domain), human factors and technology perspective
33 +** Stakeholder involvement in design and test activities
34 +** Producing re-usable design specifications and implementations
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16 16  
37 +//HYBRID INTELLIGENCE GROWS BY...//
17 17  
18 -What is Human Centred design?
39 +* Integrating technology into the situated practice via co-design by joint task performance and co-learning:
40 +** Common situated objectives
41 +** Value-sensitive agreements
42 +** Shared knowledge base & experiences
43 +** Mutual uptake & learning by explanation & feedback
44 +* and is grounded by
45 +** Ontologies of the partnership
46 +** Collaboration patterns
47 +** Value models
19 19  
20 -**Usability**
21 -extent to which a system, product or service can
22 -be used by specified users to achieve specified
23 -goals with effectiveness, efficiency and
24 -satisfaction in a specified context of use
25 -**Effectiveness**
26 -accuracy and completeness with which users
27 -achieve specified goals
28 -**Efficiency**
29 -resources expended in relation to the accuracy
30 -and completeness with which users achieve
31 -goals
32 -**Satisfaction**
33 -freedom from discomfort and positive attitudes
34 -towards the use of the product
35 -**Context of use**
36 -users, tasks, equipment (hardware, software and
37 -materials), and the physical and social
38 -environments in which a product is used
39 -**User experience**
40 -person's perceptions and responses resulting from
41 -the use and/or anticipated use of a product, system
42 -or service
43 -**Stakeholder**
44 -individual or organization having a right, share,
45 -claim or interest in a system or in its possession of
46 -characteristics that meet their needs and
47 -expectations
48 48  
49 49  
51 +//What is Human Centred design?//
50 50  
51 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
53 +* **Usability**
54 +** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use
55 +* **Effectiveness**
56 +** accuracy and completeness with which users achieve specified goals
57 +* **Efficiency**
58 +** resources expended in relation to the accuracy and completeness with which users achieve goals
59 +* **Satisfaction**
60 +** freedom from discomfort and positive attitudes towards the use of the product
61 +* **Context of use**
62 +** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used
63 +* **User experience**
64 +** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service
65 +* **Stakeholder**
66 +** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations
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