Changes for page 2. Socio-Cognitive Engineering
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... ... @@ -1,51 +1,35 @@ 1 - *Whydo we useSocio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?1 +//What is Socio-Cognitive Engineering// 2 2 3 - **SCE**3 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - AI does not work in isolation.Wehave to integrate technologyintohuman'swork and livingenvironment.Source: Week 3.1a slide 27. This Hybrid intelligence is situated(source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.5 +//Why do we need SCE// 6 6 7 -It considers multiple stakeholders and their values. 7 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 8 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. **so this helps us understand the actors and the environment** 8 8 9 -We can use the following as a design pattern? 10 10 11 -Basic Human Values Value Sensitive Design Schwartz, S. H. (2012). An overview of the Schwartz theory of basic values. Online readings in Psychology and Culture, 2(1), 11. 12 12 12 +The computer science discipline makes creating functions and use cases more familiar. It also supplies us with nice development strategies for code. And to think crcitically about what technological features are not only possible but necessary and useful. **so this helps us understand the technology** 13 +Cognitive science and human-robot interaction helps us understand how certain behaviour is interpreted and how we can use that to reach our goal. So for example it is a benefit to have technology seem trustworthy by having it mimic human behaviour [4]. **so this helps us understand the psychology/emotions** 13 13 14 - Weneed an agent that takescare ofsome oftheneedsof Pwds. We cannotsee thesepeopleoutsideof their environment andhaveto integratethatintooursolution.sowe need sce.15 + --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 15 15 17 +//Computer science// 16 16 19 +//Cognitive science// 17 17 18 - What isHuman Centred design?21 +//User centerd design// 19 19 20 -**Usability** 21 -extent to which a system, product or service can 22 -be used by specified users to achieve specified 23 -goals with effectiveness, efficiency and 24 -satisfaction in a specified context of use 25 -**Effectiveness** 26 -accuracy and completeness with which users 27 -achieve specified goals 28 -**Efficiency** 29 -resources expended in relation to the accuracy 30 -and completeness with which users achieve 31 -goals 32 -**Satisfaction** 33 -freedom from discomfort and positive attitudes 34 -towards the use of the product 35 -**Context of use** 36 -users, tasks, equipment (hardware, software and 37 -materials), and the physical and social 38 -environments in which a product is used 39 -**User experience** 40 -person's perceptions and responses resulting from 41 -the use and/or anticipated use of a product, system 42 -or service 43 -**Stakeholder** 44 -individual or organization having a right, share, 45 -claim or interest in a system or in its possession of 46 -characteristics that meet their needs and 47 -expectations 23 +[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 48 48 25 += **//References//** = 49 49 27 +[1] Week 3.1a slide 27. 50 50 51 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 29 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 30 + 31 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080. 32 + 33 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). https:~/~/doi.org/10.1007/s12369-022-00953-3 34 + 35 +
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866