Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 3.1
edited by Rixt Hellinga
on 2024/02/29 08:32
on 2024/02/29 08:32
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To version 4.9
edited by Rixt Hellinga
on 2024/02/29 09:08
on 2024/02/29 09:08
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... ... @@ -1,45 +1,70 @@ 1 +**Questions to answer here:** 2 + 1 1 * Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 4 +* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 2 2 3 -**S CE**6 +**Short answer:** 4 4 8 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 9 + 5 5 AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 6 6 12 +"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) So we need SCE to identify these motivations and stuff. 7 7 8 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 9 9 15 +**More explanation:** 10 10 17 +//SCE// 11 11 12 -What is Human Centred design? 19 +* It provides a structure to work in (see the foundation, specification, evaluation image). 20 +* It considers multiple stakeholders and their values. 21 +* It uses user stories and value stories. 22 +* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 23 +* It uses ontologies and design patterns. 24 +* It uses personas and problem scenarios, and scenario-based design. 25 +* It uses use cases, functions, effects, and claims in the specification 26 +* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 27 +** Iterative incremental process 28 +*** Quick start 29 +*** Focused refinement of core functions and design rationale 30 +*** Coherent specification 31 +** Theory and empirical driven 32 +** Combined operational (domain), human factors and technology perspective 33 +** Stakeholder involvement in design and test activities 34 +** Producing re-usable design specifications and implementations 13 13 14 -**Usability** 15 -extent to which a system, product or service can 16 -be used by specified users to achieve specified 17 -goals with effectiveness, efficiency and 18 -satisfaction in a specified context of use 19 -**Effectiveness** 20 -accuracy and completeness with which users 21 -achieve specified goals 22 -**Efficiency** 23 -resources expended in relation to the accuracy 24 -and completeness with which users achieve 25 -goals 26 -**Satisfaction** 27 -freedom from discomfort and positive attitudes 28 -towards the use of the product 29 -**Context of use** 30 -users, tasks, equipment (hardware, software and 31 -materials), and the physical and social 32 -environments in which a product is used 33 -**User experience** 34 -person's perceptions and responses resulting from 35 -the use and/or anticipated use of a product, system 36 -or service 37 -**Stakeholder** 38 -individual or organization having a right, share, 39 -claim or interest in a system or in its possession of 40 -characteristics that meet their needs and 41 -expectations 42 42 37 +//HYBRID INTELLIGENCE GROWS BY...// 43 43 39 +* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 40 +** Common situated objectives 41 +** Value-sensitive agreements 42 +** Shared knowledge base & experiences 43 +** Mutual uptake & learning by explanation & feedback 44 +* and is grounded by 45 +** Ontologies of the partnership 46 +** Collaboration patterns 47 +** Value models 44 44 45 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 49 + 50 + 51 +//What is Human Centred design?// 52 + 53 +* **Usability** 54 +** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 55 +* **Effectiveness** 56 +** accuracy and completeness with which users achieve specified goals 57 +* **Efficiency** 58 +** resources expended in relation to the accuracy and completeness with which users achieve goals 59 +* **Satisfaction** 60 +** freedom from discomfort and positive attitudes towards the use of the product 61 +* **Context of use** 62 +** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 63 +* **User experience** 64 +** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 65 +* **Stakeholder** 66 +** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 67 + 68 + 69 + 70 +