Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
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... ... @@ -1,27 +1,51 @@ 1 - ==Background==1 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 2 2 3 - To design and develop a solution that requires a combination of human and robot interactions, we use theSocio-CognitiveEngineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.3 +**SCE** 4 4 5 - Generally,technologydoes not work in isolation[1].Inthecontext ofourproblem,the NAO's environment,knowledge,andgoalsareintertwinedwiththat ofthehuman.SCEallowsus tocombine the human and technological aspects orour problem. Withindifferentfieldsofstudieswe can find relevant philosophiesand approaches applicableto our problem.5 +AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 6 6 7 - Thefieldof User-Centered Designtells us thatastakeholderanalysis is a significantpart of designingsolutions.It is importantto map the underlyingmotivation and valuesof parties in orderto understand which activitiesthey wouldbe drawnto. This alsogoesfor thecontext ofthis reseach,as doneby Hanetal. [2]. Each oftheinvolved parties (the NAO, the PwD, the Guardian)can bemodeled through theSCE methodssuch as user stories and valuestories,which allowsusto a well-roundeddescription ofastakeholder and theirgoals.7 +It provides a structure to work in (see the foundation, specification, evaluation image). It considers multiple stakeholders and their values. 8 8 9 - In theComputer Science field, creatingfunctions(or requirements)as partof thedesign process is very common. Computer Science also knows many different code development strategies. This field requires the developers to critically think about not only what technologicalfeatures arepossiblebut also which onesare necessary and useful. Itgives us a betterperspective of the technological side of the problem.9 +We can use the following as a design pattern? 10 10 11 - The fieldsof cognitive scienceand human-robotinteraction helpus understandhowcertainrobot-orhumanbehaviour is interpretedby users and howthoseinterpretationscan be used that to achieve a certaingoal. It wouldforexamplebe beneficialto developatechnology that seemstrustworthy by havingit mimic humanbehaviour[4] [5]. These fields help us utilize humanreactions in order tocreatea better solution to ourproblem.11 +Basic Human Values Schwartz, S. H. (2012). An overview of the Schwartz theory of basic values. Online readings in Psychology and Culture, 2(1), 11. 12 12 13 -As is clear now, multiple sciences are necessary to integrate in order to provide a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 14 14 15 - =References=14 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 16 16 17 -[1] Week 3.1a slide 27. 18 18 19 -[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 20 20 21 - [3] Sharples, Mike. (2006). Socio-cognitiveEngineering.Encyclopedia ofHuman Computer Interaction. 10.4018/978-1-59140-562-7.ch080.18 +What is Human Centred design? 22 22 23 -[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 20 +**Usability** 21 +extent to which a system, product or service can 22 +be used by specified users to achieve specified 23 +goals with effectiveness, efficiency and 24 +satisfaction in a specified context of use 25 +**Effectiveness** 26 +accuracy and completeness with which users 27 +achieve specified goals 28 +**Efficiency** 29 +resources expended in relation to the accuracy 30 +and completeness with which users achieve 31 +goals 32 +**Satisfaction** 33 +freedom from discomfort and positive attitudes 34 +towards the use of the product 35 +**Context of use** 36 +users, tasks, equipment (hardware, software and 37 +materials), and the physical and social 38 +environments in which a product is used 39 +**User experience** 40 +person's perceptions and responses resulting from 41 +the use and/or anticipated use of a product, system 42 +or service 43 +**Stakeholder** 44 +individual or organization having a right, share, 45 +claim or interest in a system or in its possession of 46 +characteristics that meet their needs and 47 +expectations 24 24 25 -[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 26 26 27 - 50 + 51 +**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
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... ... @@ -1,1 +1,0 @@ 1 -2024-03-18 15:53:47.866 - Author
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... ... @@ -1,1 +1,0 @@ 1 -xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,1 +1,0 @@ 1 -Maybe you can add something on the integration of disciplines and distributed R&D activities?