Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 22.1
edited by William OGrady
on 2024/04/06 11:23
on 2024/04/06 11:23
Change comment:
There is no comment for this version
To version 4.2
edited by Rixt Hellinga
on 2024/02/29 08:55
on 2024/02/29 08:55
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (0 modified, 0 added, 1 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. WilliamOGrady1 +xwiki:XWiki.RixtHellinga - Content
-
... ... @@ -1,28 +1,69 @@ 1 - ==Background==1 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 2 2 3 - Todesign and develop a solution that requires a combination of human and robot interactions,weuse the Socio-Cognitive Engineering (SCE) method. SCE isaframework that amongotherthings promotes humancollaboration and learning withtechnology-basedsystems [3]. It providesa clear structure, consistingof a foundation, specification, andevaluation. It allowsus to take into accountstakeholdersandtheirvalues,andcreate claimsthrough functions, effects,and use cases. The incrementaland iterativeprocesstakenintheSCE method combineshuman factors and related technologyto form re-usablesolutions.3 +"How can the technology be designed such that the human is able to work with the technology?" - xwiki 4 4 5 - Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human.SCEallows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem.5 +**SCE** 6 6 7 - Thefieldof user-centered designtellsus that a stakeholderanalysis is a significantpart of designingsolutions.Itis importanttomaptheunderlying motivationand values ofpartiesinordertounderstandwhich activities theywouldbedrawn to. Thisalso goes for thecontextof thisreseach,asdoneby Hanetal. [2].Eachof theinvolved parties(the robot,thePwD, theguardian)canbe modeledthroughtheSCEmethodssuchas user storiesand value stories,whichallows us to a well-rounded descriptionof astakeholderandtheir goals.7 +AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 8 8 9 +HYBRID INTELLIGENCE GROWS BY... 10 +Integrating technology into the situated practice via co-design by joint task performance and co-learning: 9 9 10 -In the computer science field creating functions (or requirements) as part of the design process is very common. Computer science also knows many different code development strategies. This field requires the developers to critically think about not only what technological features are possible but also which ones are necessary and useful. It gives us a better perspective of the technological side of the problem. 12 +* Common situated objectives 13 +* Value-sensitive agreements 14 +* Shared knowledge base & experiences 15 +* Mutual uptake & learning by explanation & feedback 11 11 17 +and is grounded by 12 12 13 -The fields of cognitive science and human-robot interaction help us understand how certain robot and human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem. 14 -As is clear now, multiple sciences are necessary for providing a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 19 +* Ontologies of the partnership 20 +* Collaboration patterns 21 +* Value models 15 15 16 -= References = 17 17 18 -[1] Week 3.1a slide 27. 24 +* It provides a structure to work in (see the foundation, specification, evaluation image). 25 +* It considers multiple stakeholders and their values. 26 +* It uses user stories and value stories. 27 +* It is incremental and iterative. 28 +* It uses ontologies and design patterns. 29 +* It uses use cases, functions, effects, and claims in the specification 19 19 20 -[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 21 21 22 - [3] Sharples,Mike.(2006).Socio-cognitiveEngineering.EncyclopediaofHumanComputerInteraction.10.4018/978-1-59140-562-7.ch080.32 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 23 23 24 -[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 25 25 26 -[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 27 27 28 - 36 +What is Human Centred design? 37 + 38 +**Usability** 39 +extent to which a system, product or service can 40 +be used by specified users to achieve specified 41 +goals with effectiveness, efficiency and 42 +satisfaction in a specified context of use 43 +**Effectiveness** 44 +accuracy and completeness with which users 45 +achieve specified goals 46 +**Efficiency** 47 +resources expended in relation to the accuracy 48 +and completeness with which users achieve 49 +goals 50 +**Satisfaction** 51 +freedom from discomfort and positive attitudes 52 +towards the use of the product 53 +**Context of use** 54 +users, tasks, equipment (hardware, software and 55 +materials), and the physical and social 56 +environments in which a product is used 57 +**User experience** 58 +person's perceptions and responses resulting from 59 +the use and/or anticipated use of a product, system 60 +or service 61 +**Stakeholder** 62 +individual or organization having a right, share, 63 +claim or interest in a system or in its possession of 64 +characteristics that meet their needs and 65 +expectations 66 + 67 + 68 + 69 +**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
- XWiki.XWikiComments[0]
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -xwiki:XWiki.MarkNeerincx - Comment
-
... ... @@ -1,1 +1,0 @@ 1 -Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
-
... ... @@ -1,1 +1,0 @@ 1 -2024-03-18 15:53:47.866