Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 22.1
edited by William OGrady
on 2024/04/06 11:23
on 2024/04/06 11:23
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To version 3.2
edited by Rixt Hellinga
on 2024/02/29 08:37
on 2024/02/29 08:37
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... ... @@ -1,28 +1,51 @@ 1 - ==Background==1 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 2 2 3 - To design and develop a solution that requires a combination of human and robot interactions, we use theSocio-CognitiveEngineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.3 +**SCE** 4 4 5 - Generally,technologydoes not work in isolation[1].Inthecontext of ourproblem,therobot's environment,knowledge,andgoalsareintertwinedwiththat ofthehuman.SCEallowsus tocombine the human and technological aspects orour problem. Withindifferentfieldsofstudieswe can find relevant philosophiesand approaches applicableto our problem.5 +AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 6 6 7 - Thefield of user-centered design tells us that a stakeholderanalysisis a significant part of designing solutions. It is important to map theunderlying motivation and valuesof partiesin orderto understand which activities they wouldbedrawn to. This also goes for the context of this reseach, asdoneby Han etal. [2]. Eachof theinvolved parties(the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories andvaluestories, which allows us to a well-rounded description of a stakeholder and their goals.7 +It considers multiple stakeholders and their values. 8 8 9 +We can use the following as a design pattern? 9 9 10 - In the computersciencefield creatingfunctions(or requirements) as partof thedesignprocess is verycommon.Computersciencealso knowsmany different code development strategies.Thisfieldrequiresthedevelopers tocritically think about not onlywhat technologicalfeaturesare possiblebutalsowhich onesarenecessary anduseful.It givesusa better perspective of the technologicalsideofthe problem.11 +Basic Human Values Value Sensitive Design Schwartz, S. H. (2012). An overview of the Schwartz theory of basic values. Online readings in Psychology and Culture, 2(1), 11. 11 11 12 12 13 -The fields of cognitive science and human-robot interaction help us understand how certain robot and human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem. 14 -As is clear now, multiple sciences are necessary for providing a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 14 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 15 15 16 -= References = 17 17 18 -[1] Week 3.1a slide 27. 19 19 20 - [2] Han, A., Radel, J., McDowd, J. M., & Sabata,D. (2016). Perspectivesof people with dementia aboutmeaningfulactivities: a synthesis. American Journal of Alzheimer'sDisease & Other Dementias, 31(2), 115-123)18 +What is Human Centred design? 21 21 22 -[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080. 20 +**Usability** 21 +extent to which a system, product or service can 22 +be used by specified users to achieve specified 23 +goals with effectiveness, efficiency and 24 +satisfaction in a specified context of use 25 +**Effectiveness** 26 +accuracy and completeness with which users 27 +achieve specified goals 28 +**Efficiency** 29 +resources expended in relation to the accuracy 30 +and completeness with which users achieve 31 +goals 32 +**Satisfaction** 33 +freedom from discomfort and positive attitudes 34 +towards the use of the product 35 +**Context of use** 36 +users, tasks, equipment (hardware, software and 37 +materials), and the physical and social 38 +environments in which a product is used 39 +**User experience** 40 +person's perceptions and responses resulting from 41 +the use and/or anticipated use of a product, system 42 +or service 43 +**Stakeholder** 44 +individual or organization having a right, share, 45 +claim or interest in a system or in its possession of 46 +characteristics that meet their needs and 47 +expectations 23 23 24 -[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 25 25 26 -[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 27 27 28 - 51 +**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
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... ... @@ -1,1 +1,0 @@ 1 -Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2024-03-18 15:53:47.866