Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Jean-Paul Smit
on 2024/03/25 15:20
on 2024/03/25 15:20
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... ... @@ -1,45 +1,24 @@ 1 - *Why do we use Socio-Cognitive Engineering? What are its aspect/perksand why is that applicable in our case?1 +== **//Background//** == 2 2 3 - **SCE**3 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - AIdoes not work in isolation.Wehavetointegratetechnologyinto human'swork and livingenvironment.Source: Week3.1aslide27. ThisHybridintelligence issituated(sourceslide28).It'sa combination of theagent, the human,and their environment,eachof which practiceself-regulation.5 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 +The field of user-centered design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han et al. [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. 8 +In the computer science field creating functions (or requirements) as part of the design process is very common. Computer science also knows many different code development strategies. This field requires the developers to critically think about not only what technological features are possible but also which ones are necessary and useful. It gives us a better perspective of the technological side of the problem. 9 +The fields of cognitive science and human-robot interaction help us understand how certain robot and human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem. 10 +As is clear now, multiple sciences are necessary for providing a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 7 7 8 - Weneed an agent that takes careof some of theneeds of Pwds. Wecannot see thesepeople outside of their environment and have to integrate that into our solution. so we need sce.12 += **//References//** = 9 9 14 +[1] Week 3.1a slide 27. 10 10 16 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 11 11 12 - What isHuman Centred design?18 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080. 13 13 14 -**Usability** 15 -extent to which a system, product or service can 16 -be used by specified users to achieve specified 17 -goals with effectiveness, efficiency and 18 -satisfaction in a specified context of use 19 -**Effectiveness** 20 -accuracy and completeness with which users 21 -achieve specified goals 22 -**Efficiency** 23 -resources expended in relation to the accuracy 24 -and completeness with which users achieve 25 -goals 26 -**Satisfaction** 27 -freedom from discomfort and positive attitudes 28 -towards the use of the product 29 -**Context of use** 30 -users, tasks, equipment (hardware, software and 31 -materials), and the physical and social 32 -environments in which a product is used 33 -**User experience** 34 -person's perceptions and responses resulting from 35 -the use and/or anticipated use of a product, system 36 -or service 37 -**Stakeholder** 38 -individual or organization having a right, share, 39 -claim or interest in a system or in its possession of 40 -characteristics that meet their needs and 41 -expectations 20 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 42 42 22 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 43 43 44 - 45 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 24 +
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866