Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
on 2024/02/29 08:28
on 2024/02/29 08:28
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To version 18.1
edited by William OGrady
on 2024/03/25 14:33
on 2024/03/25 14:33
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... ... @@ -1,42 +1,24 @@ 1 - *Why do we use Socio-Cognitive Engineering?What are its aspect/perks and why isthat applicable inour case?1 +== **//Background, continued//** == 2 2 3 - **SCE**3 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 4 4 5 - AIdoes not work in isolation.Wehavetointegratetechnologyinto human'swork and livingenvironment.Source: Week3.1aslide27. ThisHybridintelligence issituated(sourceslide28).It'sa combination of theagent, the human,and their environment,eachof which practiceself-regulation.5 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 6 6 7 +The field of user-centered design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. 8 +In the computer science field creating functions (or requirements) as part of the design process is very common. Computer science also knows many different code development strategies. This field requires the developers to critically think about not only what technological features are possible but also which ones are necessary and useful. It gives us a better perspective of the technological side of the problem. 9 +The fields of cognitive science and human-robot interaction help us understand how certain robot and human behaviour is interpreted by users and how those interpretations can be used that to achieve a certain goal. It would for example be beneficial to develop a technology that seems trustworthy by having it mimic human behaviour [4] [5]. These fields help us utilize human reactions in order to create a better solution to our problem. 10 +As is clear now, multiple sciences are necessary for providing a clear perspective on the possible solutions to our problem. Socio-Cognitive Engineering allows us to combine the methods found in those fields into an interdisciplinary process of development. 7 7 12 += **//References//** = 8 8 9 - Whatis Human Centreddesign?14 +[1] Week 3.1a slide 27. 10 10 11 -**Usability** 12 -extent to which a system, product or service can 13 -be used by specified users to achieve specified 14 -goals with effectiveness, efficiency and 15 -satisfaction in a specified context of use 16 -**Effectiveness** 17 -accuracy and completeness with which users 18 -achieve specified goals 19 -**Efficiency** 20 -resources expended in relation to the accuracy 21 -and completeness with which users achieve 22 -goals 23 -**Satisfaction** 24 -freedom from discomfort and positive attitudes 25 -towards the use of the product 26 -**Context of use** 27 -users, tasks, equipment (hardware, software and 28 -materials), and the physical and social 29 -environments in which a product is used 30 -**User experience** 31 -person's perceptions and responses resulting from 32 -the use and/or anticipated use of a product, system 33 -or service 34 -**Stakeholder** 35 -individual or organization having a right, share, 36 -claim or interest in a system or in its possession of 37 -characteristics that meet their needs and 38 -expectations 16 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 39 39 18 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080. 40 40 20 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]] 41 41 42 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 22 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853. 23 + 24 +
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... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866