Last modified by Rixt Hellinga on 2024/04/08 18:40

From version 2.4
edited by Rixt Hellinga
on 2024/02/29 08:26
Change comment: There is no comment for this version
To version 15.5
edited by Rixt Hellinga
on 2024/03/19 23:15
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,37 +1,33 @@
1 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
1 +//What is Socio-Cognitive Engineering//
2 2  
3 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.
3 3  
4 -What is Human Centred design?
5 +//Why do we need SCE//
5 5  
6 -**Usability**
7 -extent to which a system, product or service can
8 -be used by specified users to achieve specified
9 -goals with effectiveness, efficiency and
10 -satisfaction in a specified context of use
11 -**Effectiveness**
12 -accuracy and completeness with which users
13 -achieve specified goals
14 -**Efficiency**
15 -resources expended in relation to the accuracy
16 -and completeness with which users achieve
17 -goals
18 -**Satisfaction**
19 -freedom from discomfort and positive attitudes
20 -towards the use of the product
21 -**Context of use**
22 -users, tasks, equipment (hardware, software and
23 -materials), and the physical and social
24 -environments in which a product is used
25 -**User experience**
26 -person's perceptions and responses resulting from
27 -the use and/or anticipated use of a product, system
28 -or service
29 -**Stakeholder**
30 -individual or organization having a right, share,
31 -claim or interest in a system or in its possession of
32 -characteristics that meet their needs and
33 -expectations
7 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem.
8 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. **so this helps us understand the actors and the environment**
34 34  
35 35  
36 36  
37 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
12 +The computer science discipline makes creating functions and use cases more familiar. It also supplies us with nice development strategies for code. And to think crcitically about what technological features are not only possible but necessary and useful. **so this helps us understand the technology**
13 +Cognitive science and human-robot interaction helps us understand how certain behaviour is interpreted and how we can use that to reach our goal. So for example it is a benefit to have technology seem trustworthy by having it mimic human behaviour [4] [5]. **so this helps us understand the psychology/emotions**
14 +
15 +//Computer science//
16 +
17 +//Cognitive science//
18 +
19 +//User centerd design//
20 +
21 += **//References//** =
22 +
23 +[1] Week 3.1a slide 27.
24 +
25 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123)
26 +
27 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080.
28 +
29 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]]
30 +
31 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853.
32 +
33 +
XWiki.XWikiComments[0]
Author
... ... @@ -1,0 +1,1 @@
1 +xwiki:XWiki.MarkNeerincx
Comment
... ... @@ -1,0 +1,1 @@
1 +Maybe you can add something on the integration of disciplines and distributed R&D activities?
Date
... ... @@ -1,0 +1,1 @@
1 +2024-03-18 15:53:47.866