Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 2.4
edited by Rixt Hellinga
on 2024/02/29 08:26
on 2024/02/29 08:26
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (0 modified, 1 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. RixtHellinga1 +xwiki:XWiki.MarkNeerincx - Content
-
... ... @@ -1,37 +1,11 @@ 1 - *Whydo we use Socio-Cognitive Engineering?Whatare its aspect/perks andwhyis that applicable in ourcase?1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 2 2 3 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. According to [2] it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE. 3 3 4 - Whatis Human Centred design?5 += **//References//** = 5 5 6 -**Usability** 7 -extent to which a system, product or service can 8 -be used by specified users to achieve specified 9 -goals with effectiveness, efficiency and 10 -satisfaction in a specified context of use 11 -**Effectiveness** 12 -accuracy and completeness with which users 13 -achieve specified goals 14 -**Efficiency** 15 -resources expended in relation to the accuracy 16 -and completeness with which users achieve 17 -goals 18 -**Satisfaction** 19 -freedom from discomfort and positive attitudes 20 -towards the use of the product 21 -**Context of use** 22 -users, tasks, equipment (hardware, software and 23 -materials), and the physical and social 24 -environments in which a product is used 25 -**User experience** 26 -person's perceptions and responses resulting from 27 -the use and/or anticipated use of a product, system 28 -or service 29 -**Stakeholder** 30 -individual or organization having a right, share, 31 -claim or interest in a system or in its possession of 32 -characteristics that meet their needs and 33 -expectations 7 +[1] Week 3.1a slide 27. 34 34 9 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 35 35 36 - 37 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68. 11 +
- XWiki.XWikiComments[0]
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.MarkNeerincx - Comment
-
... ... @@ -1,0 +1,1 @@ 1 +Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
-
... ... @@ -1,0 +1,1 @@ 1 +2024-03-18 15:53:47.866